Настроение: | amused |
New methods of using trees for neighborhood search
https://www.youtube.com/watch?v=3so7xdZHKxw
They use it for raycasting graphics, but apparently it can be used for other spatial searches.
Basically on each octree step they boost the number of rays, which gives ultra smooth shadows.
Shadows is something they can't do today. For example, the Myst Riven remake looks worse than the 1997 pre-renders, which have nicer shadows
https://youtu.be/6PsHKKB86z8?t=776
Although it also had atmospheric haze and lower details for far away objects, while the remake is just painful to look at. So I doubt shadows can fix the crap they make today. Just ignore the Digital Foundry soy cuckolds scuffy babbling.