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Пишет nancygold ([info]nancygold)
@ 2024-08-10 00:52:00


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Настроение: amused
Entry tags:computing

"Indie" Games
What is so independent about the multi-million dollar projects with investors, marketing budget and a clear business plan?
"Independent" from what?

For example, Sea of Stars is a typical indie game, it had budget of 3 million USD and a team of 276 people:
https://www.mobygames.com/game/207900/sea-of-stars/credits/windows/

How is that different from typical EA Sports release?

Why should anyone actually buy it, instead of pirating, since employees got paid anyway and the rich investors deserve no return on their investments?

t. communism



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(Анонимно)
2024-08-11 02:16 (ссылка)
but the "property is indeed theft" motto is understood within the context of capitalist exploitation, as in money from nothing. This isn't related to indie founders. At best indie devs are being exploited by the capitalists.

If you understand "property as theft" literally, then give away your stuff to any bum who asks for it.

(Ответить) (Уровень выше)


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