Настроение: | amused |
Sprite Stacking
The most retarded way to render 3d
https://www.youtube.com/watch?v=lieiaicGT7o
Invented for the modern indie games to make them look more indie.
It has no advantage over the usual voxel rendering methods.
And incurs massive overdraw, even if you RLE compress the sprites.
Obviously no shading is possible.
Guess it is easy to implement, if you have textured triangle renderer,
without access to shaders (i.e. existing game engine).
There it was used even in old AAA games to simulate fur and grass,
i.e. Shadow of the Colossus.