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>It is insanely complicated You said many times that you are part of the "smart people". What's the issue? It's been done, and there are even ANCIENT opensource examples of it: https://www.youtube.com/watch?v=CWD3cpW https://github.com/pyalot/craftscap At least for games with actual fidelity (not the shitty character-sized-voxel ones) it's the way to go to add detail. >impossible to constrain I imagine there are ways. Добавить комментарий: |
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