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Tuesday, May 14th, 2024

    Time Event
    11:23a
    ECS and memory management
    One thing evaded me was how one should manage entities in a robust ways.
    Obvious approach is for every entity to keep an unordered set of the components in use.
    And then explicitly calling free() on the dead entities.
    Most implementations do that.
    Yet now every access has to go through that components set.
    And free() will leave dead ids in it's wake.
    And some entity could have sent message to a dead entity.
    And we got shared data, onto which every part of code depends.
    So our entities are now forced to reside on same computer and run in same thread.
    Something we wanted to avoid initially.
    That was the reason I went digging the old Thief source code in hopes of getting ideas.

    What I discovered is that the systems themselves should manage their memory.
    Purging memory for freed/unreachable ids.
    If the systems are in charge, we can do that in a phased way.

    The hardest part now is making GC calling finalizes on the unreachable ECS indices.

    So yeah, to free entities we need a list of unreachable entities, built by GC.
    The we can run all systems, filtering their entities against the list.
    Like everything with GC that can be done in multiple threads and incrementally.

    Apparently that is the only solid solution here.
    All other ways to manage memory will lead to architectural hell sooner of latter.

    Current Mood: amused
    11:56a


    Current Mood: amused
    5:01p


    Current Mood: amused

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