Line Fractal Terrain Back in 1984, LucasArts made several 3d games with relatively large worlds and view distance (for 8bit 1.7MHz systems)
They used an obscure rendering method, similar to the one in later Novalogic games.
These featured even the fog:
https://www.youtube.com/watch?v=VxiZaX6QXCgFunny how today people compete who will waste more computing resources,
overloading the system with spyware and memory protections,
in addition to just badly written and designed systems.
On Amiga it is a bit smoother
https://youtu.be/GiBYE-WMC4o?t=344 Current Mood: amused