Spell of Mastery Progress The existing city builder UI was a bit bolted on.
And it doesn't allow arranging buildings strategically.
The city layout was actually generated randomly.
Earlier I have already implemented monolithic structure.
So why not use it to implement buildings?
Well, initially I thought that will be impossible.
But now I see how it can be implemented.
Thanks to the rogue-like time scheduling.
In fact, I can directly transition the existing city mechanics.
Think Dungeon Keeper meets the Sims meets Master of Magic.
The hardest part now is adapting the stock art to ingame grid.
As well as cutting it into manageable pieces.
Here is a shrine WIP:
Current Mood: amused