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Friday, September 27th, 2024

    Time Event
    2:19a
    Spell of Mastery Progress
    The existing city builder UI was a bit bolted on.
    And it doesn't allow arranging buildings strategically.
    The city layout was actually generated randomly.

    Earlier I have already implemented monolithic structure.
    So why not use it to implement buildings?

    Well, initially I thought that will be impossible.
    But now I see how it can be implemented.
    Thanks to the rogue-like time scheduling.
    In fact, I can directly transition the existing city mechanics.

    Think Dungeon Keeper meets the Sims meets Master of Magic.


    The hardest part now is adapting the stock art to ingame grid.
    As well as cutting it into manageable pieces.

    Here is a shrine WIP:



    Current Mood: amused
    11:59a
    Voxels on C64
    Apparently 8bit systems were capable of rendering 16x16x16 voxel models, although only at a predefined angle:
    https://youtu.be/L8onlB0F1_A?t=310

    That demo also has cute text scrolling on a ball, but I think it is done through color-map animation.




    Current Mood: amused

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