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Wednesday, October 30th, 2024

    Time Event
    12:04a
    The Spell of Mastery Progress
    Unfortunately one can't reuse the female hairs for males.
    Cuz obsolete cultural standards and males have alopecia.
    So now I have to produce a separate set of male wigs.
    And also a set of beards.
    All while ensuring they look okay with different clothes.
    And all the colors variations.

    In pixelart one can't just use a hue shift for recoloring.
    Since that always looks rubbish and kills the light model.
    So I have to careful pick a set of recolorable colors.
    And the several sets of colors for the hair recolors
    And then arrange pixels so they will look okay with recolors.


    Why do I need all that?
    Because my game mechanics requires unique characters.
    In large quantities. On regular basis.
    These characters should all look distinct enough.
    In fact, their appearance reflects their talents.

    I.e. a wizard guy is more likely to have a beard.
    While a usual soldier will likely have a buzz cut.




    Current Mood: accomplished
    8:40p
    True isometric projection is never used in games
    What everyone call "isometric" is actually is set of unrelated projections.
    Some of these can't be easily rendered without first distorting the model view.

    I found it the hard way, while trying to render the 2:1 oblique cube.




    Current Mood: contemplative
    Current Music: Dragon Rage OST - The Scramble

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