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Пишет nancygold ([info]nancygold)
@ 2024-10-03 22:19:00


Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Настроение: sad
Entry tags:russia, ukraine, ww3

Mater of Magic Remake
Russians form "Муха" software were trusted with making a MoM remake.
The end result was so bland, nobody noticed it.
Including me.. until now.
Gone are the cute pixelart graphics and the lovely music.
The art direction is so uninspiring even AI can do better.
The game mechanics got even more broken, and in a bad way.

But Russians added some crap, like the tech faction.
And they changed map topology to a hex cells.
That somehow works and looks worse than the original squares.

So yeah, the best MoM remake (beside Age of Wonders) is still Civizard.
Surprisingly it remains untranslated.
But that is exactly the game one would be playing on a Nintendo Switch.
Especially with some HD 2D treatment.



(Добавить комментарий)


(Анонимно)
2024-10-04 04:59 (ссылка)
LES 1-1
1 hoe what
2 heet is (your) name, are (you) called
3 je you(r)
4 ik I
5 mijn my

(Ответить)


(Анонимно)
2024-10-04 05:01 (ссылка)
6 naam name
7 is is
8 woon live
9 in in
10 adres address

(Ответить)


(Анонимно)
2024-10-04 05:02 (ссылка)
11 Stationsstraat Station Street
12 nummer number
13 telefoonnummer telephone number
14 jij you
15 wat what

(Ответить)


(Анонимно)
2024-10-04 05:03 (ссылка)
16 jouw your
17 waar where
18 nationaliteit nationality
19 (ik) ben am
20 Duitse German

(Ответить)


(Анонимно)
2024-10-04 10:17 (ссылка)
To be honest Mater of Magic wasn't anything special either. It was just one of the first, with the corresponding imprinting effects on your generation.

(Ответить) (Ветвь дискуссии)


[info]nancygold
2024-10-04 11:32 (ссылка)
Master of Magic wasn't first. Master of Orion was the first.
But Master of Magic introduced the HoMM style game loop.
And it did so many things right on the first try.
HoMM games evolved to copycat it (combat heroes, underworld, etc).
And some features, like items crafting are still missing from HoMM.
So no way you can implement a Lords of The Rings scenario in HoMM.
Since no way to craft the rings in HoMM.
But you can in Master of Magic, if only it had a map editor.

(Ответить) (Уровень выше) (Ветвь дискуссии)


[info]nancygold
2024-10-04 11:37 (ссылка)
And the fact Russians can't recreate it easily with the modern technology, education and tools speaks for itself. Only the Dutch do it well with Age of Wonders, but well Netherlands is a country of artists and fairytales.

(Ответить) (Уровень выше) (Ветвь дискуссии)


(Анонимно)
2024-10-04 15:49 (ссылка)
>And the fact Russians can't recreate it easily with the modern technology, education and tools speaks for itself.

For a moment I thought you are being self-critical about your wretched thing.

>can't recreate

Your logic is insane as always. The same sentence can be made about every other western developed country that didn't even attempt a clone of MoM. The insanity is particularly strong in the assumption that every single studio that attempts to recreate MoM accurately represents the country, and doesn't have right to just be mediocre, or subpar. Not to mention that you organically incapable of giving anything Russian an above average score in any positive characteristic, so your opinions are invalid anyway, even for yourself.

Russia was world leading in the military vehicle video game category, with games like WarThunder (before studio left for Hungary, but all the devs are still Russian), and still is in extraction shooters (They defined the genre). So according to this insane standard I can arbitrarily assign the rest of the world as inferior to Russia because they can't recreate WarThunder. The absoense of a dedent cmpetitor in these categories "speaks for itself" -- Russia is a country of great artistic traditions. Well a sane person would ask why should they? Of course they shouldn't. But the same goes for MoM -- nobody should try recreate a clunky game only a few boomers played, and hold it as a defining standard for anything.

(Ответить) (Уровень выше) (Ветвь дискуссии)


[info]nancygold
2024-10-04 17:33 (ссылка)
>For a moment I thought you are being self-critical about your wretched thing.

My thing is an exploratory personal project without any clear goal, investors, developers beside me or responsibilities. Furthermore I'm not making a clone of any existing game. In fact, my explicit goal was always distancing from the existing. Had I wanted to create Master of Magic clone, it would have been already made. The systems composing Master of Magic are not that complex, compared to say XCOM Apocalypse. Most of MoM code deals with the issues of DOS and its low resource environment.

(Ответить) (Уровень выше) (Ветвь дискуссии)


(Анонимно)
2024-10-04 17:44 (ссылка)
>My thing is an exploratory personal project without any clear goal, investors, developers beside me or responsibilities.

You don't know the exact circumstances of the project you criticize (I still haven't seen it btw, where's the link?). You don't know how much money they had, how serious they were, etc etc.

>I'm not making a clone of any existing game.

Yet you assign this and that game as be clones of HoMM-this, MoM that, and I cought perviously doing that baselessly, with perverted logic. So In my opinion you absolutely do a MoM clone, which is inferior, and it speaks volumes for itself about Sadkov as an inferior nation of one person.

>it would have been already made.

But would have been not-shit, had you yourself reviewed it (with no memory of ever making it) knowing that it was made by a Russian? LUL. I know the answer.

(Ответить) (Уровень выше) (Ветвь дискуссии)


(Анонимно)
2024-10-04 19:11 (ссылка)
s/But would/But would it/

(Ответить) (Уровень выше)


[info]nancygold
2024-10-04 22:41 (ссылка)
>You don't know the exact circumstances of the project you criticize (I still haven't seen it btw, where's the link?). You don't know how much money they had, how serious they were, etc etc.

Муха are a studio of dozens of people. But it was the British publisher company, which purchased the MoM license, after market research shown it will sell. So really clear goals and serious family men working for salary.

(Ответить) (Уровень выше) (Ветвь дискуссии)


(Анонимно)
2024-10-05 00:51 (ссылка)
Where are the citations for this infodump?

(Ответить) (Уровень выше)


[info]nancygold
2024-10-04 22:43 (ссылка)
>So In my opinion you absolutely do a MoM clone

You can't have an opinion about something that doesn't exist and unlikely to see any release.

(Ответить) (Уровень выше) (Ветвь дискуссии)


(Анонимно)
2024-10-05 00:52 (ссылка)
I can just arbitrarily call your current game a MoM-clone and that's it. You do this shit regularly.

(Ответить) (Уровень выше) (Ветвь дискуссии)


[info]nancygold
2024-10-05 11:11 (ссылка)
>LOL i'M sO rANdom anD quIrKY

ok nigga

(Ответить) (Уровень выше) (Ветвь дискуссии)


(Анонимно)
2024-10-05 11:44 (ссылка)
26 uit from
27 Nederland the Netherlands
28 nee no
29 kom came
30 niet not

(Ответить) (Уровень выше)


(Анонимно)
2024-10-04 18:04 (ссылка)
Союз als (когда/если) используется, если действие (условие) происходит в настоящем или будущем, либо же при многократном действии в прошлом:

Als hij in het restaurant betaalde, betaalde ik voor de taxi. — Когда он платил в ресторане, я платила за такси.

(Ответить) (Уровень выше)


(Анонимно)
2024-10-04 16:25 (ссылка)
это невоз­мож­но Dat is onmogelijk!
это не сек­рет Het is geen geheim
это прав­да, это прав­да? Klopt dat? Is dat zo?
я думаю, счи­таю ik denk, ik geloof
Изу­чай­те новые слова, ис­поль­зуй­те их на прак­ти­ке и по­лу­чай­те удо­воль­ствие от об­ще­ния на гол­ланд­ском языке.

 Скачать PDF

speakasap.com/media/pdf/nl/grammar/binding_words.pdf

(Ответить) (Уровень выше)


(Анонимно)
2024-10-04 10:51 (ссылка)
Порядковые числительные употребляются, как правило, с определенным артиклем.

От 0 до 9 От 10 до 21
1-й — de (het) eerste 10-й — de (het) tiende 30-й — de (het) dertigste
2-й — de (het) tweede 11-й — de (het) elfde 40-й — de (het) veertigste
3-й — de (het) derde 12-й — de (het) twaalfde 50-й — de (het) vijftigste
4-й — de (het) vierde 13-й — de (het) dertiende 60-й — de (het) zestigste
5-й — de (het) vijfde 14-й — de (het) veertiende 70-й — de (het) zeventigste
6-й — de (het) zesde 15-й — de (het) vijftiende 80-й — de (het) tachtigste
7-й — de (het) zevende 16-й — de (het) zestiende 90-й — de (het) negentigste
8-й — de (het) achtste 17-й — de (het) zeventiende 100-й — de (het) honderdste
9-й — de (het) negende 18-й — de (het) achttiende 1000-й — de (het) duizendste
19-й — de (het) negentiende 21000-й — de (het) eenentwintigduizendste
20-й — de (het) twintigste 1 000 000-й — de (het) miljoenste
21-й — de (het) eenentwintigste

(Ответить)


(Анонимно)
2024-10-04 12:04 (ссылка)
В значении порядковых числительных при нумерации могут употребляться количественные числительные

Например:

bladzijde 10 (tien) — десятая страница
paragraaf 3 (drie) — третий параграф

(Ответить)


(Анонимно)
2024-10-04 16:21 (ссылка)

als когда, если
nadat после того как
sinds (sedert) с тех пор как
terwijl в то время как
totdat до тех пор как
toen когда
voordat прежде чем
wanneer когда
zodra как только
zolang пока

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