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Пишет nancygold ([info]nancygold)
@ 2024-10-06 00:45:00


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Настроение: accomplished
Музыка:Deception IV: Blood Ties - 07 Prayer of the Nihilistic
Entry tags:gamedev

Base Building Progress
Transferred the existing city building system into the site space.

The cities are a lot more fine-grained than say Kohan II cities.
So a lot of additional coding required.
For example, unassigning a governor.
Or building structures in the neutral city through a neutral governor.

The single site now allows for several cities.

The way cities produce new units have to be fleshed out.
The new units travel from the edge of map.
So player should be able to give them pathfinding hints.

And I haven't yet fully decided on the unit training.
The original design demanded visiting several location on the world map.
Now I need to make it work with the single site scenarios.

Yet I will still avoid the things like unit experience.
Because I consider traditional RPG mechanics to be deficient.



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(Анонимно)
2024-10-06 09:50 (ссылка)
These foundation tiles or whatever look shitty, like bunch of garbage strewn around. Don't invoke any association with IRL experiences of the audience.

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[info]nancygold
2024-10-06 11:25 (ссылка)
These are intended to be remnants of the previous settlements.

No idea how to express the idea nicer.

Hammer of the Gods had some runic stones.
But these were a confusing metaphor too.

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(Анонимно)
2024-10-06 11:52 (ссылка)
>No idea how to express the idea nicer.

Watch some BBC documentaries about archaeology.

...

Have you tried renting Comfy yet? You are likeley missing out https://civitai.com/models/120096/pixel-art-xl

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[info]nancygold
2024-10-06 11:59 (ссылка)
Not yet.
Graphics is not as important as finishing the core game.
I have most of the placeholder graphics.

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