Настроение: | contemplative |
Entry tags: | gamedev |
The Spell of Mastery Progress
Still puzzled with deciding on the typical building size.
6x6 for a typical house seems okay.
But I do need a minimum 4x4 tiles inside the house.
Likely I will need to implement the XCOM style thin walls.
Since representing the building by entire cells is wasteful.
I already have a set of nasty hack to avoid units popping though walls.
Another reason I have no plans transitioning to 3d.
Since in 3d space these hacks become even more involved.