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If your graphics is going to be polygonal 3d anyway, the constraining factor is negligible. An engine could be considered a presentation layer. If your innovation doesn't lie in the presentation layer there is no loss from using an engine. And even if it does, the engines support plugins, so you don't lose much at all. There just isn't much you can innovate in the engine space in terms of actual tangible progress... Добавить комментарий: |
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