Настроение: | contemplative |
Музыка: | Hitoshi Sakimoto - Dragon's Crown OST |
Entry tags: | gamedev |
Why Russians can't make a compelling HoMM3 clone even with 4 attempts
You know how Japanese can copy and value-add? Here is why Russians can't do that:
1. Whatever art Russians draw, they end up with the classic "T-34 in a forest of birch trees" vibe.
2. Forget Timothy Duncan and Charley Watkins well designed puzzle maps. The Russian school of map design consists solely of the myasnoy shturm and the sOrAnDoM type maps. Literally, builtin HoMM3 generator made better maps than Russians have in their games.
3. Russians believe in turnbased "cybersports", that factions should be balanced to the absolute blandness, and all winning strategies eliminated. Leave only the dragon+armageddon, cuz it is part of the brand recognition and Ubishits told to retain it.
4. Russians are lazy vodka guzzling retards, who have no work ethics or any desire to create anything of value.