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Пишет nancygold ([info]nancygold)
@ 2024-11-04 01:21:00


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Настроение: accomplished
Entry tags:gamedev

The Spell of Mastery Progress
Finally these walls are around the city.
But the draw order is still messed up.
I.e. these crenulations.
Will have to fix that with more hacks.
Z-buffer would have made it so much easier.
But I'm making a purely 2d game.

The stairs don't match the style.
Have to update them.

The city lord automatically gets a crown.
To capture a city player has to eliminate existing lord.
And then pick one of their own with suitable skills.
The idea is that Player is not always incentivized to do so.
At least to neutral cities.

Typically the lord will be inside the castle's tower.
So it should be hard enough to get them out.




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[info]nancygold
2024-11-04 11:21 (ссылка)
That is not AI artifact.
I had to draw the bottom and the arches myself.
And I did that quickly without adding a lot of details.
Since that AI wasn't generating what I needed
The only thing I ended up taking from the AI is that on top pattern.
But I never cleaned it up.
Still good enough as a placeholder.

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(Анонимно)
2024-11-04 12:19 (ссылка)
So the AI part actually looks good, but the part made by you looks like an AI artifact. LUL.

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