Настроение: | accomplished |
Entry tags: | gamedev |
Had to re-design the town layout again
Previous more compact less-rectangular layout town had only one exit.
That was took units too long to reach sides and back of the city.
Even my first play testings got slowed down unacceptably.
And obviously would have led to balance issues on the multiplayer maps.
The compactness also led to building looked overly cramped.
This rectangular city is less fancy, but should work okay.
I have also placed the town on elevation.
Since real-life towns, Kiyv were found on elevation.
I think I will have to expose the game speed setting to the user.
Otherwise it can take too long a squad to reach its destination.