The Spell of Mastery Progress
A ton of smaller changes, but mainly trying to tame UI into something consistent. For example, I replaced the rough squad UI with more streamlined. doubling down on the star portraits, as a metaphor. Since every unit has to be a unique star of its own. Also fixed the bug with the transparent pixels of the unit panel. They still blocked mouse input to the viewport
TODO: simplifying the formation UI.
Formations and facing direction for individual units are kinda important, since these mitigate the squad being ambushed from behind.
Also I need some way to produce unique portraits for the human characters. Guess I will use AI to pre-generate like 1000 of them.