| Настроение: | amused |
| Музыка: | Ghost - Hunter's Moon (Mirko Hirsch Remix) |
The Spell of Mastery Progress
Trying to balance the game by creating simple heroquest style dungeon crawl scenario.
Just to see how characters' powers could scale.
Also fixing countless minor things, like the enemy agents being unable to die fully until the game is unpaused,
since the `die`action consumed time quants instead of being timeless, like the idle one.
After all, when some nigger is dead, it is as good as idle.
