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Пишет nancygold ([info]nancygold)
@ 2025-09-12 04:38:00


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Настроение: amused
Entry tags:gamedev

EDDS v1.9 and Simulating LLM
A new version of my D&D campaign is out:
https://nancygold.itch.io/edds/devlog/1029763/edds-v19-update

There is an old way to play D&D solo or without a DM.
It involves a large collection of word tables, used to generate prompt.
Then player forms clarifying questions and assess them likelihood.
The D20 used to roll of these questions is called oracle.
If likelihood is unknown from the world lore, it is defined by a d10 roll.
E.g. what chances there are negroes in our fantasy world city?
The system even includes entropy/temperature/chaos-factor.

But in theory it can be used to roleplay anything.
Even monopoly.
Do stock markets crash today?
Can we bribe the officials?
Can we organize niggers to lower property prices?

Suddenly a boring stupid game becomes a nice tool.

Usually people use it to roleplay specific scenes from books.

There is also a lightweight character generator, called Fate Core,
which introduces characters on top of this prompt+oracle framework
Compared to D&D, Fate Core characters are sets of "aspects".
So you can quickly setup a spiderman vs batman fight.
Try that with the obsolete baroque 5e D&D generation.





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(Анонимно)
2025-09-12 20:59 (ссылка)
Have you actually configured agentic AI-driven DM? My experience with LLMs tells me that thay are not that good at following large amount of rules/instructions, especially custom ones. At least that's my experience for reasonably sized self-run llms. And a DnD game involves thousands of pages of various manuals + the campaign itself. Kinda doubtful you can do it reliably enough. Mechanizing it with explicit software should be a more sure way to do it.

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[info]nancygold
2025-09-12 21:21 (ссылка)
That is why I asked for existing frameworks, which force LLM to cite rules and lore for every event it generates.

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