Ministry of Russophobia
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Thursday, August 22nd, 2019

    Time Event
    Software 3d Rendering
    Instead of rotozoomer, I've implemented the usual software polygonal rendering, because it is far more flexible. Now I can have oversized sprites. Wont be doing linear texture subsampling, because my game uses pixelart sprites, so it needs more advanced resampling to look good. I've embedded the polygonal rendering into the existing sprite blitter.

    Current Mood: accomplished

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