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Monday, March 14th, 2016

    Time Event
    7:00p
    AMD Announces Radeon Pro Duo: Dual GPU Fiji Video Card For VR Content Creation

    At AMD’s GDC 2016 “Capsaicin” event, the company has announced their long-awaited dual Fiji video card. Being released under the name Radeon Pro Duo, the new card is a departure from the usual for AMD, with the company specifically targeting it towards VR content creation rather than end-user gaming.

    AMD originally teased their then in-development dual-Fiji card back at the Fiji launch event in June of 2015. At the time the card was expected to launch towards the end of 2015 as the company’s flagship gaming card. However at AMD’s Polaris event in December, the company announced that they were realigning the card to focus on the VR market, and would be holding it back to 2016 to launch alongside the major VR headsets.

    Officially AMD’s commentary was limited reiterating their desire to have the card tied to the VR industry. However I believe that AMD also delayed the card due to the poor state of AFR scaling in recent AAA games, which would make a dual-GPU card a hard sale in the typical PC gaming market. VR, by contrast, is a much better fit since through technologies such as AMD’s affinity multi-GPU, the two perspectives that need to be rendered for VR can be mapped directly to each GPU, avoiding AFR’s dependency and pacing issues.

    In any case, with the launch of the major VR headsets finally upon us, AMD is formally unveiling their dual Fiji card, the Radeon Pro Duo. That AMD is still not going after the consumer market means they have once again defied expectations, but first let’s take a look at the specs as we know them so far.

    Note: AMD sent over their press release for the Radeon Pro Duo ahead of their event, with the embargo time set for the same time the event starts. Not all of the specs for the card are listed in the release, but based on the information given I believe the following to be reasonably accurate, and will be updating it with final specs as soon as they are available.

    AMD GPU Specification Comparison
      AMD Radeon Pro Duo AMD Radeon R9 Fury X AMD Radeon R9 Fury AMD Radeon R9 295X2
    Stream Processors 2 x 4096? 4096 3584 2 x 2816
    Texture Units 2 x 256 256 224 2 x 176
    ROPs 2 x 64 64 64 2 x 64
    Boost Clock 1000MHz? 1050MHz 1000MHz 1018MHz
    Memory Clock 1Gbps HBM? 1Gbps HBM 1Gbps HBM 5Gbps GDDR5
    Memory Bus Width 2 x 4096-bit 4096-bit 4096-bit 2 x 512-bit
    VRAM 2 x 4GB 4GB 4GB 2 x 4GB
    FP64 1/16 1/16 1/16 1/8
    TrueAudio Y Y Y Y
    Transistor Count 2 x 8.9B 8.9B 8.9B 2 x 6.2B
    Typical Board Power 525W? 275W 275W 500W
    Manufacturing Process TSMC 28nm TSMC 28nm TSMC 28nm TSMC 28nm
    Architecture GCN 1.2 GCN 1.2 GCN 1.2 GCN 1.1
    GPU Fiji Fiji Fiji Hawaii
    Launch Date Q2 2016 06/24/2015 07/14/2015 04/21/2014
    Launch Price $1499 $649 $549 $1499

    Officially, AMD promotes the Radeon Pro Duo as having 16 TFLOPS of performance; this narrows down the specifications considerably to two fully enabled Fiji GPUs, clocked at around 1GHz. Assuming the card doesn’t throttle for heat or power issues, this would put performance at an almost identical level to a Radeon R9 Fury X Crossfire, with a gap of no more than 5%.

    Otherwise as this is Fiji, the rest of the specifications should not come as a surprise. Doubling up on Fijis gives us 64 ROPs and 256 texture units per GPU. And 4GB of HBM per GPU, clocked at 1Gbps for an effective memory bandwidth of 512GB/sec.

    The big unknown right now is power consumption. The shots of the card in AMD’s press materials all show 3 8-pin PCIe sockets, which would put the maximum power draw as officially allowed by the PCIe specification at 525W. However I am waiting to see what AMD confirms, as this isn’t necessarily what the card will draw. In either case, given their performance goals, such high power consumption is to be expected, as Radeon R9 Fury X was rated for 275W, and Radeon Pro Duo appears to be very close to dual Fury X in performance. This is also comparable to AMD’s previous generation dual-GPU card, the Radeon R9 295X2, which was rated for 500W.

    Perhaps the bigger news though is the target market for the card. While I had initially expected AMD to target the card at the VR consumer market, AMD has gone in a different direction. Rather the Radeon Pro Duo is being pitched as a content creation card, making this an unusual halfway point between a Radeon and a FirePro.

    As I’m writing this up in advance I haven’t heard AMD’s formal reasoning for why they aren’t heavily promoting it for the consumer market – though clearly the card will work there – but after giving it some thought I suspect it has to do with the system requirements for VR gaming. Both Oculus and Valve are pushing the idea that a Radeon R9 290/GeForce GTX 970 should be the performance level VR games are designed around. If developers actually follow through on this, then having a faster card is not especially useful since VR displays are locked to v-sync and can’t exceed their cap. If a 290 delivers 90fps, what would a Pro Duo when developers are targeting a fixed level of quality?

    In which case content creation is the next best thing to do with the card. Games under development have yet to be tuned for performance, so it’s sound reasoning that developers would want something as fast as possible to do their initial development on. The catch for AMD is that this does limit the market for the card; besides the high price tag, the market for developers is much smaller than the market for consumers.

    Finally, let’s talk pricing and availability. AMD has announced that the card will retail for $1499. This is the same price that the Radeon R9 295X2 launched at in 2014, however it’s more than double the price of a pair of Fury Xes, so pricing is arguably not aggressive there. On the other hand it’s more compact than a pair of Fury Xes (or even a pair of Nanos), so there is the space argument to be made, and as AMD’s positioning makes clear this is first and foremost a development card to begin with. Meanwhile the Pro Duo will be shipping in “early Q2 2016”, which means we should see it become available in the next one to two months.

    7:15p
    Kishonti Announces GFXBench 5 Aztec Ruins At GDC

    Today the 2016 Game Developers Conference kicked off, and Kishonti hasn't wasted any time in announcing the latest version of their GFXBench benchmark. While GFXBench 4 is still relatively new, the demo showcased at GDC was for the upcoming GFXBench 5, which will have full support for Vulkan, Metal, and DirectX 12. This makes it a benchmark that targets all of the modern lower level graphics APIs introduced in recent times, and with the introduction of Vulkan on Android it means that we'll have a modern graphics benchmark using those APIs across all the major mobile and desktop platforms.

    The main benchmark shown from GFXBench 5 is the Aztec Ruins scene. Kishonti notes that the benchmark has been made to scale up from phones all the way to desktops, although they focus on highlighting many of the advantages that support for Vulkan on Android will bring for games, including reducing overhead to improve CPU efficiency, which can ultimately lead to improved battery life. 

    As for what's new in GFXBench with Aztec Ruins, Kishonti states that the benchmark itself uses an entirely new in-house rendering engine which brings support for new effects like Dynamic Global Illumination, which is essentially a form of lighting that accounts for the illumination of certain surfaces caused by light that is reflected off of other surfaces. There are also various improvements at the engine level which take advantage of the new features included in Vulkan and other low level graphics APIs.

    In addition to its use as a benchmark for typical gaming devices, GFXBench 5 will also come with a VR testing mode that measures the rendering frame rate, frame rate stability, and latency information. It will also come with a demo mode that allows users with VR headsets to explore the benchmark's Aztec Ruins environment.

    GFXBench 5 is still in its development phase, and Kishonti plans to release it by Q3 of this year. It's also available for licensing within their benchmarking development program to partners and other companies that may find it relevant to their testing. For those who are at GDC or viewing the conference via streams there will also be a short demo session for the new benchmark at 6:20PM on Wednesday during the Khronos event.

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