AnandTech's Journal
 
[Most Recent Entries] [Calendar View]

Monday, July 11th, 2016

    Time Event
    7:30a
    Qualcomm Announces Snapdragon 821: 2.4 GHz Kryo

    If you’ve been paying attention to the right places in the past few months it was probably obvious this was coming, but Qualcomm is announcing a higher tier to their Snapdragon 82x lineup, known as the Snapdragon 821 or MSM8996 Pro. While today’s announcement basically boils down to acknowledging that this SoC exists and that the big CPU cores have a clock speed of 2.4 GHz, it’s likely that in the months since the Snapdragon 820 was released Qualcomm engineering staff have been working on resolving various errata as well as improving their floorplanning and architecture implementation. It’s also likely that we will see a few new or otherwise revised IP blocks.

      Snapdragon 820 Snapdragon 821
    CPU Perf Cluster 2x Kryo 2.2 GHz 2x Kryo 2.4 GHz
    CPU Power Cluster 2x Kryo 1.6 GHz 2x Kryo >2 GHz
    GPU Adreno 530 624 MHz Adreno ??? ~650 MHz

    What isn’t in this announcement is that the power cluster will likely be above 2 GHz and GPU clocks look to be around 650 MHz but without knowing whether there are some changes other than clock relative to Adreno 530 we can’t really estimate the performance of this part. However, this information can be subject to change depending upon what happens at Qualcomm. It's important to note here that while these changes may seem to be small that improvements in the implementation of an SoC can have a dramatic effect on performance and power. I’m sure we’ll be learning more about this SoC in the coming months so for now we’ll just have to wait and see what comes next.

    10:00a
    The Samsung 850 EVO 4TB SSD Review

    The arrival of Samsung's 256Gb 48-layer 3D NAND has allowed the 850 EVO product line to expand once more with the introduction of the first 4TB consumer SSD: a drive that pushes the limits of NAND flash manufacturing, SSD controller capabilities, and the conventional wisdom of where SSDs fit in the storage market.

    10:30a
    Doom Vulkan Patch Released

    Bethesda PR has sent over a quick note this morning that the long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the OpenGL or Vulkan rendering backends. With this release – and although the distinction is somewhat arbitrary – Doom has become the first performance-intensive game released to use Khronos’s new low-level API, and arguably the first game where the rendering path is being implemented for performance reasons rather than proof-of-concept reasons (as was the case with The Talos Principle).

    Notably, id is not calling this a beta release, and the Vulkan rendering path is otherwise not hidden. In a full announcement from id’s Robert Duffy, id notes that via the Vulkan rendering path “we also anticipate some older GPUs will now be able to play the game at good framerates.” Though at the same time it should be mentioned that when it comes to older cards, id is specifically recommending against using Vulkan under Windows 7 with 2GB NVIDIA cards, which rules out some early Kepler cards.

    The full FAQ for the patch release can be found over on Bethesda’s forums. Meanwhile the patch itself will be distributed as a Steam update, and gamers will want to be sure to grab the latest AMD or NVIDIA drivers for use with the game.

    << Previous Day 2016/07/11
    [Calendar]
    Next Day >>

AnandTech   About LJ.Rossia.org