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Wednesday, January 25th, 2017

    Time Event
    1:30a
    NVIDIA Releases 378.49 WHQL Driver Update

    A little over half a month in, and we have our first driver release from NVIDIA for the new year. Both camps were so rapid fire with driver releases last year that I was beginning to wonder what happened. I guess between game releases slowing down and the holidays those driver developers didn’t want code us new updates for their own entertainment. Teasing aside, the update today isn’t joking material. The latest update not only gives us our bug fixes and game support, but possibly enough SLI profiles to make multi-GPU gamers happy.

    We are getting a new branch today with driver release 378. For our fixed issues, this time around we have random flashes from Just Cause 3 and flickering faces in Assassin’s Creed – Syndicate. There is also some SLI induced flickering in both Battlefield 1 and Hitman that has been fixed. Battlefield 1 has also received a fix for rain puddles that were appearing dark. Lastly, NVIDIA has issued a fix for work unit errors in Folding @ Home; fingers crossed this does away with Folding @ home issues, people have clamoring for this one for months.

    For extra features, 378.49 adds support for the recently launched GeForce GTX 1050 and 1050Ti notebook cards. Game ready support is also bundled in for Resident Evil 7 Biohazard, the Conan Exile Early Access, and the For Honor closed beta. Not to make light use of their one month break since the last driver release NVIDIA has also added or updated the SLI profiles for the following games:

    • Battlefield 1
    • Deus Ex: Breach Standalone - added DirectX 11 profile
    • Diablo III - added DirectX 11 profile
    • Dreadnought (2016) - added DirectX 11 profile
    • LEGO: Minifigures Online - added SLI-Single profile
    • Sid Meier's Civilization VI
    • Shooter Game (HDR) - added DirectX 11 profile
    • Sniper Elite 4 - added DirectX 11 profile
    • Space Hulk: DeathWing - added SLI-Single profile
    • Tom Clancy's Ghost Recon: Wildlands
    • Watch Dogs 2

    This is a notably bigger list of SLI profiles than we typically see. I couldn’t say whether this is a re-ignited initiative, or just a consequence of the new driver branch. Regardless this gives SLI users more to be excited for.

    Anyone interested can download the updated drivers through GeForce Experience or on the NVIDIA driver download page. More information on this update and further issues can be found in the 378.49 release notes

    1:00p
    Microsoft Readies Game Mode For Windows 10 Creator’s Update

    The Windows 10 Creator’s Update was announced in October, at the same event where the Surface Studio was launched. It promises many new features for makers, but when makers want to unwind, they want to play a PC game. Today Microsoft is giving a glimpse at one of the new features also coming with the Creator’s Update, and it is Game Mode.

    Microsoft wants to improve the overall gaming experience, and they have focused on several areas where gaming on the PC is let down, especially compared to the console where the experience is known to all parties, be them developers, or end users, well ahead of time. With Game Mode, Microsoft is continuing its steps toward bridging the divide between the gaming PC, and the Xbox.

    Some parts of Game Mode have already appears in the last several builds of the Windows 10 Insider Preview, but today the full Game Mode experience will be launching as part of the latest Fast Ring preview.

    Game Mode is an optional setting, which can be leveraged for either Win32 games, or UWP games. The experience will be better on UWP games, only because a UWP game has known limits on what is running, whereas a Win32 game is boundless. When enabled, Game Mode dedicates more of the CPU and GPU time to the game when it is in the foreground, which should, in theory, help with overall game performance. In an interview yesterday, Kevin Gammill, Partner Group Program Manager, Xbox Platform, discussed how this helps performance. Kevin was less concerned about peak framerate, but discussed how Game Mode can assist with a more consistent framerate, meaning less stops and stutters when the action gets intense.

    Game Mode settings in the Game Bar, not enabled yet

    Game Mode will set the CPU core affinity, and thread priority, the maximize the CPU resources dedicated to the game. Microsoft has found that there is a lot of thread contention when gaming, often from programs and resources that are not part of the gaming experience. The idea of a higher priority thread is not new, but enabling it on-the-fly automatically is a nice way to take advantage of this feature. System resources for other applications will be diminished, of course, since there is only so much CPU time available, so background activities that require a lot of CPU time are going to suffer. Game Mode can be disabled or enabled as needed though, allowing some flexibility here. The same idea is done on the GPU, where more GPU time slices are allocated to the game. The fundamentals are similar to how the Xbox One operates when gaming.

    Game Mode will work in conjunction with other technologies which make gaming on the PC an easier experience, such as NVIDIA’s GeForce Experience, which will optimize games for NVIDIA based cards.

    Microsoft has been heavily updating the gaming capabilities of Windows, ever since the launch of Windows 10, and Game Mode appears to be another nice addition. It should be available tomorrow in the next Fast Ring build of the Windows Insider Preview.

    Source: Microsoft

     

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