AnandTech's Journal
 
[Most Recent Entries] [Calendar View]

Wednesday, August 22nd, 2018

    Time Event
    7:30a
    Qualcomm Begins Sampling of 7nm Next-Gen SoC

    Today Qualcomm announces it has begun to sampling of its next generation Snapdragon SoC. The announcement is unusual as in the past we’ve never really had sampling announcements. Usually new silicon samples start around 4-6 months before commercial device availability.

    Recently, Huawei had let it slip in an official press release that the new Kirin 980 in the upcoming Mate 20 will be manufactured on a 7nm process node. Today’s announcement from Qualcomm seems to be a “me too!” shout-out response ahead of competitor's announcements over the next few weeks.

    The next-generation Snapdragon SoC will be manufactured on TSMC’s 7FF process node, bringing with it the associated performance and power benefits over current generation silicon. The new SoC can be paired with Qualcomm’s X50 modem in order to enable the first generation 5G smartphones next year.

    Qualcomm discloses we’ll see the full details of the next-generation flagship SoC and platform in the fourth quarter. Overall the only surprise in today’s news is the fact that Qualcomm is willing to talk about sampling timelines; the timing itself doesn’t seem different to what has happened in prior years, and we’ll still quite a few months away from the first commercial devices, most likely to happen in 1Q19.

    Related Reading

    8:00a
    The Corsair RM850x (2018) PSU Review: Exceptional Electrical Performance

    In today's review we are taking a look at the new revision of Corsair's RM850x power supply. Corsair's RM series is renowned for delivering high performance and quiet operation at a reasonable price. The new revision boasts upgraded electrical efficiency, better performance, and a 10-year warranty, all without increasing the price of the series. 

    3:50p
    NVIDIA Teases GeForce RTX 2080 Performance Numbers, Announces Ansel RTX

    Concluding their Gamescom festivities for their newly-introduced GeForce RTX 20-series, NVIDIA has revealed a bit more about the hardware, its features, and its expected performance this evening. Tonight NVIDIA is announcing the new Ansel RTX features in GeForce Experience, as well as some game performance metrics for the GeForce RTX 2080 up against the GeForce GTX 1080. After recent hands-on demos featuring real-time raytracing, NVIDIA is offering some numbers for out-of-the-box and Deep Learning Super Sampling (DLSS) performance in traditionally rendered games.

    NVIDIA RTX Support for Games
    As of August 20, 2018
    Game Real-Time Raytracing Deep Learning Super Sampling (DLSS)
    Ark: Survival Evolved - Yes
    Assetto Corsa Competizione Yes -
    Atomic Heart Yes
    Battlefield V Yes -
    Control Yes -
    Dauntless - Yes
    Enlisted Yes -
    Final Fantasy XV - Yes
    Fractured Lands - Yes
    Hitman 2 - Yes
    Islands of Nyne - Yes
    Justice Yes
    JX3 Yes
    MechWarrior 5: Mercenaries Yes
    Metro Exodus Yes -
    PlayerUnknown's Battlegrounds - Yes
    ProjectDH Yes -
    Remnant: From the Ashes - Yes
    Serious Sam 4: Planet Badass - Yes
    Shadow of the Tomb Raider Yes -
    The Forge Arena - Yes
    We Happy Few - Yes

    Starting with NVIDIA’s DLSS – and real-time raytracing for that matter – we already know of the supported games list. What they are disclosing today are some face-value 4K performance comparisons and results. For DLSS, for now we can only say that it uses tensor core-accelerated neural network inferencing to generate what NVIDIA is saying will be high-quality super sampling-like anti aliasing. Though for further technical information, this is a project NVIDIA has been working on for a while, and they have published some blogs and papers with some more information on some of the processes used. At any rate, the provided metrics are sparse on settings or details, and notably measurements include several games rendered in HDR (though HDR shouldn't have a performance impact).

    Otherwise, NVIDIA presented a non-interactive Epic Infiltrator 4K demo that was later displayed on the floor, comparing Temporal Anti Aliasing (TAA) to DLSS, where the latter provided on-average near-identical-or-better image quality but at a lower performance cost. In this case, directly improving framerates. To be perfectly honest, I spent the entire floor time talking with NVIDIA engineers and driver/software developers, so I have no pictures of the floor demo (not that anything less than a direct screenshot will really do it justice). Ultimately, the matter of DLSS is somewhat nuanced and there isn’t much we can add at the moment.

    Overall, the idea is that even in traditionally rasterized games without DLSS, the GeForce RTX 2080 brings around 50% higher performance than the GeForce GTX 1080 under 4K HDR 60Hz conditions. Because this excludes real-time raytracing or DLSS, this would be tantamount to ‘out of the box’ performance. Though there were no graphics settings or driver details to go with these disclosed framerates, so I'm not sure I'd suggest reading into these numbers and bar charts one way or another.

    Lastly, NVIDIA announced several new features, filters, and supported games for GeForce Experience’s Ansel screenshot feature. Relating to GeForce RTX, one of the features is Ansel RT for supported ray-traced games, where a screenshot can be taken with a very high number of rays, unsuitable for real-time but not an issue for static image rendering.

    Ansel RTX also leverages a similar concept to the tensor core accelerated DLSS with ‘AI Up-Res’ super resolution, which also works for games not integrated with Ansel SDK.

    In terms of the GeForce RTX performance, this is more-or-less a teaser of things to come. But as always with unreleased hardware, judgement should be reserved until objective measurements and further details. We will have much more to say when the time comes.

    6:30p
    Dell Launches Gaming 24 and Gaming 27 Displays: 1 ms Response, 144/155 Hz Refresh

    Dell has announced its new displays aimed at gamers. The new 24-inch and 27-inch Gaming-series monitors feature a 1 ms response time, an up to 155 Hz refresh rate, as well as AMD’s FreeSync dynamic refresh rate technology.

    The latest lineup of Dell Gaming displays includes two models: the 24-inch S2419HGF and the 27-inch S2719DGF. Both are based on TN panels that can hit 350 nits of brightness and a 1000:1 contrast ratio. Meanwhile, since we are dealing with TN technology, the monitors have typical, somewhat narrow 160/170 degree viewing angles of the tech.

    The smaller monitor has a 1920×1080 resolution and a 120 Hz native refresh rate, and can be overclocked to 144 Hz. Meanwhile, the larger one has a 2560×1440 resolution and supports a 144 Hz refresh rate that can be overclocked to 155 Hz. Both monitors support FreeSync technology with a minimum refresh rate of 40 Hz.

    Both monitors have HDMI and DisplayPort inputs, a dual or triple-port USB 3.0 hub, a headphone input, a line-in, and so on. And the displays also feature adjustable stands that can regulate height, tilt, swivel, and pivot.

    The new Dell Gaming monitors will be available starting from August 28, 2018. The S2419HGF will cost $320, whereas the S2719DGF will be priced at $550.

    Dell Gaming Displays
      S2419HGF S2719DGF
    Panel 24" TN 27" TN
    Native Resolution 1920 × 1080 2560 × 1440
    Maximum Refresh Rate 120 Hz (native)
    144 Hz (overclocked)
    144 Hz (native)
    155 Hz (overclocked)
    Dynamic Refresh Rate FreeSync
    40 - 120/144 Hz
    FreeSync
    40 - 144/155 Hz
    Response Time 1 ms (gray-to-gray)
    Brightness 350 cd/m²
    Contrast 1000:1
    Viewing Angles 160°/170° horizontal/vertical
    Color Gamut 84% NTSC (CIE 1976)
    Pixel Pitch 0.2767 × 0.2767 mm 0.2335×0.2335 mm
    PPI 91.79 108.8
    Inputs 2 × HDMI 1.4
    1 × DisplayPort 1.2
    1 × HDMI 1.4
    1 × HDMI 2.0
    1 × DisplayPort 1.2
    Audio 3.5-mm headphone jack
    3.5-mm line in
    Stand Height adjustment up to 130mm, 
    Tilt: -5°/21°
    Swivel: -45°/45°
    Pivot: -90°/90°
    Power Consumption Standby < 0.5 W
    Maximum 54 W 85 W

    Related Reading:

    << Previous Day 2018/08/22
    [Calendar]
    Next Day >>

AnandTech   About LJ.Rossia.org