Sunday, June 1st, 2025 |
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4:00 am |
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Monday, May 26th, 2025 |
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4:00 am |
05/26/2025 (Toady One) Well, I thought I was going to continue along with siege planning, refreshed and cheerful after coming back from my little week long vacation at the beginning of this month. Instead I got three weeks of fever and infection and misery. Fortunately, I'm now feeling better! So I'll be able to continue on now, but it'll be a bit before I've pulled something together, since I haven't been able to work at all. Putnam has been doing lua stuff, the audio people are starting to take a look at fort mode, and the artists have produced various cool things for sieges in the meantime (siege engines, reinforced walls, etc.) Here's to a better and healthier June! |
Monday, May 5th, 2025 |
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10:00 am |
05/05/2025 (Toady One) Sorry about the delay. I'm just back from a short trip. Here's the report for May . Here's the monthly answers to the monthly questions . We're working on siege features for the time being. I started with a first stab at siege planning - forbidden hatches and doors no longer stop invaders, and constructed walls are now vulnerable as well (as promised, you can opt-out.) Next up I'll continue tackling the siege items from the dev page. This will include stronger constructions and other defenses, and more varied invaders. More info as I go! |
Monday, April 21st, 2025 |
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5:00 am |
04/21/2025 (Toady One)
Fortress mode
- People that leave the map no longer lose their room ownership associations
- Stopped immigrants from losing their religions and some other affiliations
- Added settings to customize keyboard scroll amounts
- Turned off underground humanoid invasions until they are fixed
- Add grazer text to creatures in unit selectors
- Setting somebody to a work detail now properly disables others not in the detail
- Removed ramp spaces above non-ramp constructions if the constructions are placed on ramps
New graphics
- Differentiated metal caps from wood/bone/leather/shell/woven caps in portraits
- Images for weapon items that are artifacts / special materials
General updates
- Stopped certain interaction of ice and constructions from creating void tiles
- Made cave-ins happen more reliably with constructions vs frozen liquids
- Stopped frozen squares revealed under removed constructions from lingering
- Shrubs covered with frozen water no longer lose their species when they unthaw
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5:00 am |
2025-04-21: DF 51.11 Released DF Version 51.11 has been released. |
Thursday, April 3rd, 2025 |
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5:00 am |
04/03/2025 (Toady One) Some cleanup for the path overflow fix which wasn't quite working. |
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5:00 am |
2025-04-03: DF 51.10 Released DF Version 51.10 has been released. |
Wednesday, April 2nd, 2025 |
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5:00 am |
04/02/2025 (Toady One) Another routine patch for the game.
Fortress mode
- Stopped dwarves from using forbidden and uncompleted coffins for burial
- Stopped greyed out "everybody does this" for mining/hunting/chopping labors from being pressable
- Stopped Mining, Woodcutting, Hunting from being able to be assigned to the same dwarf
- Stopped reclaimed/unretired forts with magma features from having magma overflows
- Stopped unretired forts from being marked as capitals
- Reordering manager work orders no longer causes display issues in workshop view sheet
- Can now set pressure plates to include zero depth for water/magma
- Made squad scrollbar responsive to clicks
- Fixed custom difficulty settings for irritation in the embark screen
- Random improvements are no longer applied instantly to fort-made crafts
- Fixed typo on squad equipment assignment screen
Adventure mode
- Made adventure mode respect manual disabling of sound in init file
General updates
- Fixed pathing overflow errors in very large and/or twisty forts
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5:00 am |
2025-04-02: DF 51.09 Released DF Version 51.09 has been released. |
Tuesday, April 1st, 2025 |
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2:00 pm |
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Thursday, March 13th, 2025 |
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4:00 am |
03/13/2025 (Toady One) Hotfix for a freeze bug in adventure mode travel. The lua test on Steam also got a quick fix. |
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4:00 am |
2025-03-13: DF 51.08 Released DF Version 51.08 has been released. |
Wednesday, March 12th, 2025 |
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4:00 am |
03/12/2025 (Toady One) Continuing along with the routine patches after the adventure mode release.
Fortress mode
- Allowed use of last material when placing simple one-stage buildings and constructions
- Stopped land holders without a residence from automatically moving to and gumming up capitals
- Animals marked for slaughter and then assigned as war animal pets are now unmarked for slaughter
- Stopped hidden zones in NPC fortresses on reclaims from clouding information in tomb and dungeon sheets
- Work orders: changed "stone stones" to "stone boulders" and "stones" to "boulders", because they can be made from ice
Adventure mode
- Allowed ordinary destiny adventurers to start anywhere in their civilization
- Handled infinite loop having to do with sites near oceans
- Unstackable items no longer stacked in character creation
- Movement blocking announcements are displayed during travel properly
- FPS display no longer blocks the speed readout
- Potential containers are no longer shown with nonsense directions when placing items
- Classic combat indicators are displayed in the correct position
- Changes to fort mode sound level sliders no longer affect adv mode sound levels
General updates
- Stopped projectiles and falling creatures from falling through thin floors if they hit a sideways obstacle first
- Creatures with multigrasp weapons should no longer be generated with shields
- Fixed potential troublesome loop involving stone inclusion loops
- Creatures without exertion have their exertion set to zero
- Handled situation where FPS caps could underflow
- Fixed potential overflow in corpse sizes
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4:00 am |
2025-03-12: DF 51.07 Released DF Version 51.07 has been released. |
Friday, March 7th, 2025 |
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4:00 am |
03/07/2025 (Toady One) Cheerfully continuing along with the next routine patch, hopefully next week. So far it's the normal collection of bug fixes, and an added goody of being able to use your last material for simple buildings and constructions.
The lua test is going well and has received a few updates so far. No ETA yet as to when that'll be merged with the main branch, but it's going smoothly enough.
GDC is coming up in 10 days. That will likely push the patch following 51.07 into April. We'll probably also start in on the first siege coding then as well. |
Saturday, March 1st, 2025 |
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5:00 am |
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Wednesday, February 26th, 2025 |
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5:00 am |
2025-02-26: DF 51.06 Released DF Version 51.06 has been released. |
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5:00 am |
02/26/2025 (Toady One) Just posted another fixerly release. Probably do a few more of these before starting on siege stuff, and patches should continue during that process. Also have started what'll hopefully be a quick experimental test with lua over on a Steam branch before we merge that in everywhere.
I did a lengthy interview over on Blind's channel. They also provided a link to the raw audio. |
Monday, February 3rd, 2025 |
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12:00 pm |
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Thursday, January 23rd, 2025 |
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5:00 am |
2025-01-23: DF 51.02 Released DF Version 51.02 has been released. |