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Monday, July 21st, 2014

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    5:00a
    Steam from the sun

    A new material structure developed at MIT generates steam by soaking up the sun.

    The structure — a layer of graphite flakes and an underlying carbon foam — is a porous, insulating material structure that floats on water. When sunlight hits the structure’s surface, it creates a hotspot in the graphite, drawing water up through the material’s pores, where it evaporates as steam. The brighter the light, the more steam is generated.

    The new material is able to convert 85 percent of incoming solar energy into steam — a significant improvement over recent approaches to solar-powered steam generation. What’s more, the setup loses very little heat in the process, and can produce steam at relatively low solar intensity. This would mean that, if scaled up, the setup would likely not require complex, costly systems to highly concentrate sunlight.

    Hadi Ghasemi, a postdoc in MIT’s Department of Mechanical Engineering, says the spongelike structure can be made from relatively inexpensive materials — a particular advantage for a variety of compact, steam-powered applications.

    “Steam is important for desalination, hygiene systems, and sterilization,” says Ghasemi, who led the development of the structure. “Especially in remote areas where the sun is the only source of energy, if you can generate steam with solar energy, it would be very useful.”

    Ghasemi and mechanical engineering department head Gang Chen, along with five others at MIT, report on the details of the new steam-generating structure in the journal Nature Communications

    Cutting the optical concentration

    Today, solar-powered steam generation involves vast fields of mirrors or lenses that concentrate incoming sunlight, heating large volumes of liquid to high enough temperatures to produce steam. However, these complex systems can experience significant heat loss, leading to inefficient steam generation.

    Recently, scientists have explored ways to improve the efficiency of solar-thermal harvesting by developing new solar receivers and by working with nanofluids. The latter approach involves mixing water with nanoparticles that heat up quickly when exposed to sunlight, vaporizing the surrounding water molecules as steam. But initiating this reaction requires very intense solar energy — about 1,000 times that of an average sunny day.

    By contrast, the MIT approach generates steam at a solar intensity about 10 times that of a sunny day — the lowest optical concentration reported thus far. The implication, the researchers say, is that steam-generating applications can function with lower sunlight concentration and less-expensive tracking systems.  

    “This is a huge advantage in cost-reduction,” Ghasemi says. “That’s exciting for us because we’ve come up with a new approach to solar steam generation.”

    From sun to steam

    The approach itself is relatively simple: Since steam is generated at the surface of a liquid, Ghasemi looked for a material that could both efficiently absorb sunlight and generate steam at a liquid’s surface.

    After trials with multiple materials, he settled on a thin, double-layered, disc-shaped structure. Its top layer is made from graphite that the researchers exfoliated by placing the material in a microwave. The effect, Chen says, is “just like popcorn”: The graphite bubbles up, forming a nest of flakes. The result is a highly porous material that can better absorb and retain solar energy.

    The structure’s bottom layer is a carbon foam that contains pockets of air to keep the foam afloat and act as an insulator, preventing heat from escaping to the underlying liquid. The foam also contains very small pores that allow water to creep up through the structure via capillary action.

    As sunlight hits the structure, it creates a hotspot in the graphite layer, generating a pressure gradient that draws water up through the carbon foam. As water seeps into the graphite layer, the heat concentrated in the graphite turns the water into steam. The structure works much like a sponge that, when placed in water on a hot, sunny day, can continuously absorb and evaporate liquid.

    The researchers tested the structure by placing it in a chamber of water and exposing it to a solar simulator — a light source that simulates various intensities of solar radiation. They found they were able to convert 85 percent of solar energy into steam at a solar intensity 10 times that of a typical sunny day.

    Ghasemi says the structure may be designed to be even more efficient, depending on the type of materials used.

    “There can be different combinations of materials that can be used in these two layers that can lead to higher efficiencies at lower concentrations,” Ghasemi says. “There is still a lot of research that can be done on implementing this in larger systems.”

    5:00a
    More than glitter

    A special class of tiny gold particles can easily slip through cell membranes, making them good candidates to deliver drugs directly to target cells.

    A new study from MIT materials scientists reveals that these nanoparticles enter cells by taking advantage of a route normally used in vesicle-vesicle fusion, a crucial process that allows signal transmission between neurons. In the July 21 issue of Nature Communications, the researchers describe in detail the mechanism by which these nanoparticles are able to fuse with a membrane.

    The findings suggest possible strategies for designing nanoparticles — made from gold or other materials — that could get into cells even more easily.

    “We’ve identified a type of mechanism that might be more prevalent than is currently known,” says Reid Van Lehn, an MIT graduate student in materials science and engineering and one of the paper’s lead authors. “By identifying this pathway for the first time it also suggests not only how to engineer this particular class of nanoparticles, but that this pathway might be active in other systems as well.”

    The paper’s other lead author is Maria Ricci of École Polytechnique Fédérale de Lausanne (EPFL) in Switzerland. The research team, led by Alfredo Alexander-Katz, an associate professor of materials science and engineering, and Francesco Stellacci from EPFL, also included scientists from the Carlos Besta Institute of Neurology in Italy and Durham University in the United Kingdom.

    Most nanoparticles enter cells through endocytosis, a process that traps the particles in intracellular compartments, which can damage the cell membrane and cause cell contents to leak out. However, in 2008, Stellacci, who was then at MIT, and Darrell Irvine, a professor of materials science and engineering and of biological engineering, found that a special class of gold nanoparticles coated with a mix of molecules could enter cells without any disruption.

    “Why this was happening, or how this was happening, was a complete mystery,” Van Lehn says.

    Last year, Alexander-Katz, Van Lehn, Stellacci, and others discovered that the particles were somehow fusing with cell membranes and being absorbed into the cells. In their new study, they created detailed atomistic simulations to model how this happens, and performed experiments that confirmed the model’s predictions.

    Stealth entry

    Gold nanoparticles used for drug delivery are usually coated with a thin layer of molecules that help tune their chemical properties. Some of these molecules, or ligands, are negatively charged and hydrophilic, while the rest are hydrophobic. The researchers found that the particles’ ability to enter cells depends on interactions between hydrophobic ligands and lipids found in the cell membrane.

    Cell membranes consist of a double layer of phospholipid molecules, which have hydrophobic lipid tails and hydrophilic heads. The lipid tails face in toward each other, while the hydrophilic heads face out.

    In their computer simulations, the researchers first created what they call a “perfect bilayer,” in which all of the lipid tails stay in place within the membrane. Under these conditions, the researchers found that the gold nanoparticles could not fuse with the cell membrane.

    However, if the model membrane includes a “defect” — an opening through which lipid tails can slip out — nanoparticles begin to enter the membrane. When these lipid protrusions occur, the lipids and particles cling to each other because they are both hydrophobic, and the particles are engulfed by the membrane without damaging it.

    In real cell membranes, these protrusions occur randomly, especially near sites where proteins are embedded in the membrane. They also occur more often in curved sections of membrane, because it’s harder for the hydrophilic heads to fully cover a curved area than a flat one, leaving gaps for the lipid tails to protrude.

    “It’s a packing problem,” Alexander-Katz says. “There’s open space where tails can come out, and there will be water contact. It just makes it 100 times more probable to have one of these protrusions come out in highly curved regions of the membrane.”

    Mimicking nature

    This phenomenon appears to mimic a process that occurs naturally in cells — the fusion of vesicles with the cell membrane. Vesicles are small spheres of membrane-like material that carry cargo such as neurotransmitters or hormones.

    The similarity between absorption of vesicles and nanoparticle entry suggests that cells where a lot of vesicle fusion naturally occurs could be good targets for drug delivery by gold nanoparticles. The researchers plan to further analyze how the composition of the membranes and the proteins embedded in them influence the absorption process in different cell types. “We want to really understand all the constraints and determine how we can best design nanoparticles to target particular cell types, or regions of a cell,” Van Lehn says.

    “One could use the results from this paper to think about how to leverage these findings into improved nanoparticle delivery vehicles — for instance, perhaps new surface ligands for nanoparticles could be engineered to have improved affinity for both surface groups and lipid tails,” says Catherine Murphy, a professor of chemistry at the University of Illinois at Urbana-Champaign who was not involved in the study.

    The research was funded by the National Science Foundation and the Swiss National Foundation.

    11:30a
    Otto Piene, leading figure in kinetic and technology-based art, dies at 86

    Otto Piene, a professor emeritus of visual design who was the first fellow of MIT’s Center for Advanced Visual Studies (CAVS) and its director from 1974 to 1994, died on Thursday in Berlin. He was 86.

    Piene was born in Bad Laasphe, Germany, in 1928 and studied art in Munich and Dusseldorf; he also earned a degree in philosophy at Cologne University. He joined MIT in 1968 at the invitation of CAVS founder György Kepes, becoming a professor of environmental art in 1972 and succeeding Kepes as CAVS director in 1974.

    Piene exhibited widely over the course of his career, including multiple times at Documenta and the Venice Biennale. He was recognized with awards including the UNESCO Joan Miró Medal and the Sculpture Prize of the American Academy of Arts and Letters, as well as an honorary doctorate from the University of Maryland at Baltimore County. 

    His practice, primarily sculptural, focused on public and participatory art connected to nature and the elements through technology. Varying in scale from 1972’s 600- meter “Olympic Rainbow,” which illuminated the sky over the Olympic Park at that year’s Munich Olympics, to gallery-scale projections, glittering kinetic sculptures, and small smoke paintings, his work concentrated particularly in the media of light, air, fire, and motion, exploring perception and the composition of spaces ranging from small studios to city skylines.

    Piene founded the influential European postwar movement Group Zero with his colleague Heinz Mack in 1957; joined later by Günther Uecker, the collective left a lasting imprint before it dissolved in 1966, spawning ZERO, an international network of artists who sought to transform and redefine art after World War II.

    Piene then pioneered the genre of “Sky Art” with his inflatables, organizing four conferences on the subject between 1981 and 1986 in the United States and Europe. As part of MIT’s 150th anniversary celebration, in 2011, he developed spectacular, glowing, inflatable stars-on-stalks that rose up into the night sky from Killian Court during the Festival of Art, Science, and Technology.

    Piene’s primary collaborators at MIT included electrical engineer Harold Edgerton, famous for his research on stroboscopic photography, and physicist Walter Lewin, an art enthusiast who specializes in X-ray astronomy.

    Piene is survived by his wife, Elizabeth Goldring, and four children.

    2:00p
    Try, try again? Study says no

    When it comes to learning languages, adults and children have different strengths. Adults excel at absorbing the vocabulary needed to navigate a grocery store or order food in a restaurant, but children have an uncanny ability to pick up on subtle nuances of language that often elude adults. Within months of living in a foreign country, a young child may speak a second language like a native speaker.

    Brain structure plays an important role in this “sensitive period” for learning language, which is believed to end around adolescence. The young brain is equipped with neural circuits that can analyze sounds and build a coherent set of rules for constructing words and sentences out of those sounds. Once these language structures are established, it’s difficult to build another one for a new language.

    In a new study, a team of neuroscientists and psychologists led by Amy Finn, a postdoc at MIT’s McGovern Institute for Brain Research, has found evidence for another factor that contributes to adults’ language difficulties: When learning certain elements of language, adults’ more highly developed cognitive skills actually get in the way. The researchers discovered that the harder adults tried to learn an artificial language, the worse they were at deciphering the language’s morphology — the structure and deployment of linguistic units such as root words, suffixes, and prefixes.

    “We found that effort helps you in most situations, for things like figuring out what the units of language that you need to know are, and basic ordering of elements. But when trying to learn morphology, at least in this artificial language we created, it’s actually worse when you try,” Finn says.

    Finn and colleagues from the University of California at Santa Barbara, Stanford University, and the University of British Columbia describe their findings in the July 21 issue of PLoS One. Carla Hudson Kam, an associate professor of linguistics at British Columbia, is the paper’s senior author.

    Too much brainpower

    Linguists have known for decades that children are skilled at absorbing certain tricky elements of language, such as irregular past participles (examples of which, in English, include “gone” and “been”) or complicated verb tenses like the subjunctive.

    “Children will ultimately perform better than adults in terms of their command of the grammar and the structural components of language — some of the more idiosyncratic, difficult-to-articulate aspects of language that even most native speakers don’t have conscious awareness of,” Finn says.

    In 1990, linguist Elissa Newport hypothesized that adults have trouble learning those nuances because they try to analyze too much information at once. Adults have a much more highly developed prefrontal cortex than children, and they tend to throw all of that brainpower at learning a second language. This high-powered processing may actually interfere with certain elements of learning language.

    “It’s an idea that’s been around for a long time, but there hasn’t been any data that experimentally show that it’s true,” Finn says.

    Finn and her colleagues designed an experiment to test whether exerting more effort would help or hinder success. First, they created nine nonsense words, each with two syllables. Each word fell into one of three categories (A, B, and C), defined by the order of consonant and vowel sounds.

    Study subjects listened to the artificial language for about 10 minutes. One group of subjects was told not to overanalyze what they heard, but not to tune it out either. To help them not overthink the language, they were given the option of completing a puzzle or coloring while they listened. The other group was told to try to identify the words they were hearing.

    Each group heard the same recording, which was a series of three-word sequences — first a word from category A, then one from category B, then category C — with no pauses between words. Previous studies have shown that adults, babies, and even monkeys can parse this kind of information into word units, a task known as word segmentation.

    Subjects from both groups were successful at word segmentation, although the group that tried harder performed a little better. Both groups also performed well in a task called word ordering, which required subjects to choose between a correct word sequence (ABC) and an incorrect sequence (such as ACB) of words they had previously heard.

    The final test measured skill in identifying the language’s morphology. The researchers played a three-word sequence that included a word the subjects had not heard before, but which fit into one of the three categories. When asked to judge whether this new word was in the correct location, the subjects who had been asked to pay closer attention to the original word stream performed much worse than those who had listened more passively.

    “This research is exciting because it provides evidence indicating that effortful learning leads to different results depending upon the kind of information learners are trying to master,” says Michael Ramscar, a professor of linguistics at the University of Tübingen who was not part of the research team. “The results indicate that learning to identify relatively simple parts of language, such as words, is facilitated by effortful learning, whereas learning more complex aspects of language, such as grammatical features, is impeded by effortful learning.”

    Turning off effort

    The findings support a theory of language acquisition that suggests that some parts of language are learned through procedural memory, while others are learned through declarative memory. Under this theory, declarative memory, which stores knowledge and facts, would be more useful for learning vocabulary and certain rules of grammar. Procedural memory, which guides tasks we perform without conscious awareness of how we learned them, would be more useful for learning subtle rules related to language morphology.

    “It’s likely to be the procedural memory system that’s really important for learning these difficult morphological aspects of language. In fact, when you use the declarative memory system, it doesn’t help you, it harms you,” Finn says.

    Still unresolved is the question of whether adults can overcome this language-learning obstacle. Finn says she does not have a good answer yet but she is now testing the effects of “turning off” the adult prefrontal cortex using a technique called transcranial magnetic stimulation. Other interventions she plans to study include distracting the prefrontal cortex by forcing it to perform other tasks while language is heard, and treating subjects with drugs that impair activity in that brain region.

    The research was funded by the National Institute of Child Health and Human Development and the National Science Foundation.

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