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Monday, January 29th, 2018

    Time Event
    12:00a
    Changing the color of 3-D printed objects

    3-D printing has come a long way since the first rapid prototyping patent was rejected in 1980. The technology has evolved from basic designs to a wide range of highly-customizable objects. Still, there’s a big issue: Once objects are printed, they’re final. If you need a change, you’ll need a reprint.

    But imagine if that weren’t the case — if, for example, you could change the color of your smartphone case or earrings on demand.

    Researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have gotten closer to making that a reality. In a new paper, they present ColorFab, a method for repeatedly changing the colors of 3-D printed objects, after fabrication.

    Using their own 3-D printable ink that changes color when exposed to ultraviolet light, the team can recolor a multicolored object in just over 20 minutes — and they say they expect that number to decrease significantly with future improvements.

    While the project is currently focused on plastics and other common 3-D printing materials, the researchers say that eventually people could instantly change the color of their clothes and other items.

    “Largely speaking, people are consuming a lot more now than 20 years ago, and they’re creating a lot of waste,” says Stefanie Mueller, the X-Consortium Career Development Assistant Professor in the departments of Electrical Engineering and Computer Science and Mechanical Engineering. “By changing an object’s color, you don’t have to create a whole new object every time.”

    Mueller co-authored the paper with postdoc Parinya Punpongsanon, undergraduate Xin Wen, and researcher David Kim. It has been accepted to the ACM CHI Conference on Human Factors in Computing Systems, which takes place in April in Montreal.

    How it works

    Previous color-changing systems have been somewhat limited in their capabilities, using single colors and 2-D designs, for example.

    To move beyond single-color systems, the team developed a simple hardware/software workflow. First, using the ColorFab interface, users upload their 3-D model, pick their desired color patterns, and then print their fully colored object.  

    After printing, changing the multicolored objects involves using ultraviolet light to activate desired colors and visible light to deactivate others. Specifically, the team uses an ultraviolet light to change the pixels on an object from transparent to colored, and a regular office projector to turn them from colored to transparent.

    The team’s custom ink is made of a base dye, a photoinitiator, and light-adaptable dyes. The light-adaptable (photochromic) dyes bring out the color in the base dye, and the photoinitiator lets the base dye harden during 3-D printing.

    “Appearance adaptivity in general is always a superior feature to have, and we’ve seen many other kinds of adaptivity enabled with manufactured objects,” says Changxi Zheng, an associate professor at Columbia University who co-directs Columbia’s Computer Graphics Group. “This work is a true breakthrough in being able to change the color of objects without repainting them.”

    The team tested ColorFab on three criteria: recoloring time, precision, and how quickly the color decayed. A full recoloring process took 23 minutes. However, the researchers note that they could speed up the process by using a more powerful light or adding more light-adaptable dye to the ink.

    They also found the colors to be a bit grainy, which they hope to improve on by activating colors closer together on an object. For example, activating blue and red might show purple, while activating red and green would show yellow.

    Mueller says that the goal is for people to be able to rapidly match their accessories to their outfits in an efficient, less wasteful way. Another idea is for retail stores to be able to customize products in real-time, if, for example, a shopper wants to try on an article of clothing or accessory in a different color.

    “This is the first 3-D-printable photochromic system that has a complete printing and recoloring process that’s relatively easy for users,” Punpongsanon says. “It’s a big step for 3-D printing to be able to dynamically update the printed object after fabrication in a cost-effective manner.”

    11:59p
    Going for the gold

    Skiers taking to the slopes at the Olympics in Pyeongchang in a few weeks have a common enemy: flat light. Flat light occurs on overcast days when light diffuses through moisture in the air, creating a white-out effect that makes shadows and colors difficult to see. It impedes skiers’ ability to perceive the terrain in front of them, which could mean the difference between going home with a gold medal, or going home empty-handed.

    For American alpine skier and two-time Olympic gold medalist Ted Ligety, skiing in flat light conditions could add seconds to his time as he charges down a giant slalom course. “For racers, a difference of seconds can exist between how they perform in the sun and how they perform in flat light,” Ligety explains. “You have so much more confidence to push hard in good light.”

    Olympic athletes aren’t the only ones who have to contend with the effects of flat light. It’s something fourth-year mechanical engineering major and lifelong skier Tyler Ashoff has had to contend with. “Flat light can really catch you off guard. I’ve definitely fallen a couple of times as a result,” Ashoff says.

    Figuring out how to mitigate the effects of flat light could help improve the performance of competitive athletes like Ligety, while also making the sport safer for enthusiasts like Ashoff. The key to solving this problem lies in ski goggle lenses. Designing a lens that allows skiers to see clearly in flat light has been one of the top priorities for Shred, a company co-founded by Ligety and Carlo Salmini MBA ’11, a material engineer and MIT Sloan School of Management alum.

    “Of all the problems we have, this is the most challenging one,” Salmini explains. A few years ago, Salmini jumped at the opportunity to collaborate with the MIT Sports Lab (formerly Sports Technology Education @ MIT) on a project for the class 2.S983 (Sports Technology: Engineering and Innovation) to develop goggle lenses that can address the challenges posed by flat flight.

    “The class is taken by a wonderfully diverse group of students, but the one thing they all have in common is a passion for sports,” the class’ co-instructor Anette “Peko” Hosoi, associate dean of engineering and professor of mechanical engineering.

    Throughout the semester, teams of three to six students tackle challenges posed by sports technology companies and professional sports teams. In the past, students have worked with NBA and MLB teams, the PGA, Adidas, and the U.S. Olympic Committee. During lectures, students also hear from sports technology experts including Salmini from Shred; Kirk Goldsberry, vice president of strategic research for the San Antonio Spurs; and Mark Henderson of the Adidas Future Team.

    “We’re giving students the opportunity to apply the skills and expertise they’ve gained here at MIT to solve problems that could have a real impact in the sports field,” adds Christina Chase, co-instructor of 2.S983 and managing director of MIT Sports Lab. For a team of students this past semester, that meant working with Shred on finding a solution for flat light.

    The team — including Ashoff, second-year mechanical engineering major Charlotte Folinus, and Andrea Toro, a graduate student studying exercise science at Northeastern University — sought to determine which ski goggles currently on the market provided the best performance in flat light conditions. Once they knew which goggles were best, they analyzed the lens’ properties and characteristics. “We used some machine-learning clustering algorithms to see if there was a particular combination of characteristics in the goggles users liked,” Folinus explains.

    To determine how these lenses responded to flat light, the team first needed to replicate flat light conditions. Building upon a project from a previous team of students that worked with Shred, they simulated a flat-light effect within a dark room. They then enlisted the help of 30 participants, many of whom are members of the MIT Outing Club, to test and rate a number of goggles in a controlled environment.

    Participants were asked to look into a box that had been outfitted to mimic the sun’s natural spectrum. A material formulated to resemble the snowpack was placed in the box to simulate the contours of a ski slope. Each participant was presented two goggles at a time — a control goggle and a test goggle — and could switch between the two at will. Users would answer two questions about each of the test goggles and rate them according to a scale specifically developed by the team of students.

    Armed with the participants’ answers to these questions, the team then took high-resolution images through each lens and performed a spectrum analysis examining contrast, brightness, and other parameters. By the end of the project, millions of data points were generated. For Ashoff, digging into this data sparked a new interest. “The class really helped push my boundaries into data analysis,” he says. “It’s actually something I’m going to continue working on in my thesis next semester.”

    Analyzing data is one thing, but as Folinus found, effectively communicating the findings back to Shred was just as crucial. “In engineering and science, we gather a lot of numbers,” she explains. “To make something important happen, you have to help people make sense of those numbers.”

    For Hosoi and Chase, this ability to communicate is one of the three fundamental pillars of the class, along with the strategic and technical components. “If you can communicate your results well, you will have a much bigger impact,” Chase adds.

    The students presented their findings to the class and to the team at Shred. While additional research and testing are needed before goggles can completely eliminate the effects of flat light, for Ligety the research conducted by the team in 2.S983 shows that there is a meaningful opportunity to further improve the lens contrast technology available to all skiers, including Olympic athletes.

    “It entirely changes the dynamics of skiing to be able to ski in flat light with the confidence one has in the sun,” Ligety says. “We’re close to neutralizing the effects of flat light and we’ll keep working together with the MIT Sports Lab to support the students’ research in this area.”

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