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Wednesday, November 27th, 2013

    Time Event
    12:01a
    Docker 0.7 Runs On All Linux Distributions
    rjmarvin writes "Docker 0.7 was released today, with 7 major new features including support to run on all Linux distributions. No longer capable solely on running on Debian and Ubuntu Linux, Docker 0.7 adds support for distributions such as Red Hat, SUSE, Gentoo and Arch. From the announcement: 'A key feature of Docker is the ability to create many copies of the same base filesystem almost instantly. Under the hood Docker makes heavy use of AUFS by Junjiro R. Okajima as a copy-on-write storage mechanism. AUFS is an amazing piece of software and at this point it’s safe to say that it has safely copied billions of containers over the last few years, a great many of them in critical production environments. Unfortunately, AUFS is not part of the standard linux kernel and it’s unclear when it will be merged. This has prevented docker from being available on all Linux systems. Docker 0.7 solves this problem by introducing a storage driver API, and shipping with several drivers. Currently 3 drivers are available: AUFS, VFS (which uses simple directories and copy) and DEVICEMAPPER, developed in collaboration with Alex Larsson and the talented team at Red Hat, which uses an advanced variation of LVM snapshots to implement copy-on-write. An experimental BTRFS driver is also being developed, with even more coming soon: ZFS, Gluster, Ceph, etc. When the docker daemon is started it will automatically select a suitable driver depending on its capabilities.'"

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    12:21a
    The Science Behind the InfinitEye's Panoramic Virtual Reality Headset
    muterobert writes "The Oculus Rift has competition, and it's incredible. The InfinitEye has a 210 degree field of view (compared with the Oculus Rift's 90) and surrounds your peripheral vision in the game completely. Paul James from RoadToVR goes in-depth with the team behind the new device and finds out how high-FOV Virtual Reality really works. Quoting: 'At the present time, we are using 4 renders, 2 per eye. Left eye renders are centered on left eye, the first render is rotated 90 left and the second looks straight ahead, building two sides of a cube. Right eye renders are centered on its position, the first is rotated 90 degree right and the second looks straight ahead, two sides of another cube. We then process those renders in a final pass, building the distorted image.'"

    Read more of this story at Slashdot.

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