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Friday, August 12th, 2016

    Time Event
    1:30a
    Cracking The Code On Trump Tweets
    jIyajbe writes: From Electoral-Vote.com: "A theory has been circulating that the Donald Trump tweets that come from an Android device are from the candidate himself, while the ones that come from an iPhone are the work of his staff. David Robinson, a data scientist who works for Stack Overflow, decided to test the theory. His conclusion: It's absolutely correct. Robinson used some very sophisticated algorithms to analyze roughly 1,400 tweets from Trump's timeline, and demonstrated conclusively that the iPhone tweets are substantively different than the Android tweets. The former tend to come later at night, and are vastly more likely to incorporate hashtags, images, and links. The latter tend to come in the morning, and are much more likely to be copied and pasted from other people's tweets. In terms of word choice, the iPhone tweets tend to be more neutral, with their three most-used phrases being 'join,' '#trump2016,' and '#makeamericagreatagain.' The Android tweets tend to be more emotionally charged, with their three most-used phrases being 'badly,' 'crazy,' and 'weak.'" reifman adds: In an excellent forensic text analysis of Trump's tweets with the Twitter API, data geek David Robinson demonstrates Trump authors his angriest, picture-less, hashtag-less Android tweets often in the morning, while staff tweet from an iPhone with pictures, hashtags and greater joy mostly in the middle of the day. Robinson's report was inspired by a tweet by artist Todd Vaziri. As for why Robinson decided to look into Trump's tweets, he told TIME, "For me it's more about finding a really interesting story, a case where people suspect something, but don't have the data to back it up. For me it was much more about putting some quantitive details to this story that has been going around than it was about proving something about Trump's campaign."

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    10:00p
    No Man's Sky Launches On Steam and GOG and It's Off To A Rocky Start
    An anonymous reader writes from a report via Ars Technica: No Man's Sky, an indie "video game that promises 18 quintillion planets" from a "small development team," has launched today for Windows PC gamers via Steam or GOG. Unfortunately, the "worldwide simultaneous launch on all kinds of PCs" is off to a rocky start -- as evidenced by the "mostly negative" Steam reviews. Many gamers have complained about frame rate hitches and total system crashes. Ars Technica reports: "Even users with high-end solutions like the GTX 1080 or two GTX 980Ti cards in SLI mode are reporting major stutters -- on a game that runs on a comparatively so-so PS4 console with a mostly consistent 30 FPS refresh. The game's PC version defaults to a 30 FPS cap, which can be disabled in the normal options menus. But with this setting turned on, the game can't help but hitch down to an apparent 20 FPS on a regular basis, not to mention throw up frequent display hitches of half a second at a time. Removing that frame rate cap can get play up to a smooth 60 frames per second, and we enjoyed more consistent frame rates without the cap. But even those frame rates can bounce down to 30 or less at random intervals. The game also suffers from freezing hitches, even without apparent spikes in visible geometry like creatures or spaceships." Ars also mentions that the on-screen prompts don't update the button remapping accordingly. There's been some frustration among PC gamers who have had to learn the hard way that the game's floating-menu interface was built with joysticks in mind. Mouse scroll wheels don't seem to work to scroll through text and between menus, and players are required to hold-to-confirm every menu interaction in the game. What's more is that alt-tabbing out of the game is a "guaranteed crash." For those looking for more information about the game, The Atlantic has a captivating report describing the game as if it were like reading a book.

    Read more of this story at Slashdot.

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    11:20p
    First US Offshore Wind Farm To Usher In New Era For Industry
    An anonymous reader quotes a report from Associated Press: The nation's first offshore wind farm is set to open off the coast of Rhode Island this fall, ushering in a new era in the U.S. for the industry. Developers, federal regulators and industry experts say the opening will move the U.S. industry from a theory to reality, paving the way for the construction of many more wind farms that will eventually provide power for many Americans. Deepwater Wind is building a five-turbine wind farm off Block Island, Rhode Island to power about 17,000 homes. The project costs about $300 million, according to the company. CEO Jeffrey Grybowski said the Block Island wind farm enables larger projects because it proves that wind farms can be built along the nation's coast. Offshore wind farms, which benefit from strong winds because of their location, are being proposed near population epicenters that lack the space to build on land. Indeed, several states are pushing ambitious clean energy goals, which include offshore wind. Among them is California, which has a target of generating 50 percent of its power from renewable sources by 2030. Vermont hopes to hit 55 percent by next year and Hawaii has called for 100 percent renewable power by 2045.

    Read more of this story at Slashdot.

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