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Friday, May 25th, 2018

    Time Event
    12:20a
    Android Creator Puts Essential Up For Sale, Cancels Next Phone
    Bloomberg reports that Andy Rubin's Essential Products business is considering selling itself and has canceled development of a new smartphone. The news comes several months after numerous reports suggested that the Essential Phone's sales were tepid. From the report: The startup has hired Credit Suisse Group AG to advise on a potential sale and has received interest from at least one suitor, the people said. Essential is now actively shopping itself to potential suitors, one of the people said. The startup, part of Rubin's incubator Playground Global, has raised about $300 million from several investors, including Amazon, Tencent, and Redpoint Ventures. It was valued at $900 million to $1 billion about a year ago, according to an analysis by Equidate, which runs a market for private company stock. The startup has spent more than $100 million on developing its first products, about a third of the money it raised to build the company, the people said. Current discussions are focused on a sale of the entire company, including its patent portfolio, hardware products like the original smartphone, an upcoming smart home device and a camera attachment for the phone. Essential's engineering talent, which includes those hired from Apple and Alphabet's Google, would likely be part of a deal. The company hasn't yet made a final decision on a sale, the people said.

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    1:40a
    Samsung Must Pay Apple $539 Million For Infringing iPhone Design Patents, Jury Finds
    Samsung must pay Apple $539 million for infringing five patents with Android phones it sold in 2010 and 2011, a jury has found in a legal fight that dates back seven years. "The unanimous decision, in the U.S. District Court in San Jose in the heart of Silicon Valley, is just about halfway between what the two largest mobile phone makers had sought in a high-profile case that reaches back to 2011," reports CNET. From the report: The bulk of the damages payment, $533,316,606, was for infringing three Apple design patents. The remaining $5,325,050 was for infringing two utility patents. Samsung already had been found to infringe the patents, but this trial determined some of the damages. The jury's rationale isn't clear, but the figure is high enough to help cement the importance of design patents in the tech industry. Even though they only describe cosmetic elements of a product, they clearly can have a lot of value. Samsung showed its displeasure and indicated the fight isn't over. "Today's decision flies in the face of a unanimous Supreme Court ruling in favor of Samsung on the scope of design patent damages. We will consider all options to obtain an outcome that does not hinder creativity and fair competition for all companies and consumers," Samsung said.

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    1:00p
    Apple Blocks Steam's Plan To Extend Its Video Games To iPhones
    Citing "business conflicts," Apple has blocked Steam's plans to distribute PC-based video games to iPhones. It's "a sign that Apple is serious about protecting its ability to take a cut of digital purchases made inside games on its mobile devices," reports Reuters. From the report: Steam, the dominant online store for downloaded games played on Windows PCs, had planned to release a free mobile phone app called Steam Link so that gamers could continue playing on their mobile phones while away from their desktop machines. But Apple has rejected the app, blocking its release, according to a statement from Steam's parent company, the Bellevue, Washington-based Valve. Steam did not give a precise reason for the App Store denials, saying only that Apple cited "business conflicts with app guidelines." But the conflict likely centers on what are known as in-app purchases or micro-transactions, in which gamers can spend small sums of money inside games to buy tokens, extra lives or others so-called digital goods. Lombardi said Steam disabled purchasing its iOS app but did not elaborate on how the change was made. Many analysts believe Apple could lose revenue if they allow Steam's app, which is essentially a store-within-a-store. "Apple takes a 30 percent cut of such purchases made within apps distributed through its App Store," Reuters notes. "[T]hose purchases are among the primary drivers of revenue in Apple's services business."

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    3:37p
    Robot Worries Could Cause a 50,000-Worker Strike in Las Vegas
    Thousands of unionized hotel and casino workers in Las Vegas are ready to go on strike for the first time in more than three decades. From a report: Members of the Culinary Union, who work in many of the city's biggest casinos, have voted to approve a strike unless a deal is reached soon. Some background: On June 1, the contracts of 50,000 union workers expire, making them eligible to strike. Employees range from bartenders to guest room attendants. The last casino worker strike, in 1984, lasted 67 days and cost more than $1 million a day. Why? Higher wages, naturally. But the workers are also looking for better job security, especially from robots. "We support innovations that improve jobs, but we oppose automation when it only destroys jobs," says Geoconda Arguello-Kline, secretary-treasurer for the Culinary Union. "Our industry must innovate without losing the human touch."

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