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Saturday, May 11th, 2019

    Time Event
    7:00a
    28 Years Later, Hacker Fixes Rampant Slowdown of SNES' Gradius III
    Ars Technica's Kyle Orland reports that Brazilian ROM hacker Vitor Vilela has released a ROM patch for the hit arcade game Gradius III, creating a new, slowdown-free version of the game for play on SNES emulators and standard hardware. "In magazine screenshots, the game's huge, colorful sprites were a sight to behold, comparable to the 1989 arcade original," writes Orland. "In action, though, any scene with more than a handful of enemies would slow to a nearly unplayable crawl on the underpowered SNES hardware." From the report: The key to Vilela's efforts is the SA-1 chip, an enhancement co-processor that was found in some late-era SNES cartridges like Super Mario RPG and Kirby Super Star. Besides sporting a faster clock speed than the standard SNES CPU (up to 10.74 Mhz versus 3.58 Mhz for the CPU), SA-1 also opens up faster mathematical functions, improved graphics manipulation, and parallel processing capabilities for SNES programmers. The result, as is apparent in the comparison videos embedded here, is a version of Gradius III that Vilela says runs two to three times faster than the original. It also keeps its silky smooth frame rate no matter how many detailed, screen-filling sprites clutter the scene. That's even true in the game's notorious, bubble-filled Stage 2, which is transformed from a jittery slide show to an amazing showcase of the SNES' enhanced power. As if that wasn't enough, the patch even slashes the game's loading times, cutting a full 3.25 seconds from the notably slow startup animation. Vilela notes that the lack of slowdown "makes it incredibly super difficult" and even suggests that "some arcade segments of the game do not look RTA (real-time action) viable with SA-1. But we shouldn't underestimate the human capabilities."

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    10:34p
    Experimental Device Generates Electricity From the Coldness of Space
    "An international team of scientists has demonstrated for the first time that it is possible to generate a measurable amount of electricity in a diode directly from the coldness of the universe," writes Phys.org. An anonymous reader quotes their report: The infrared semiconductor device faces the sky and uses the temperature difference between Earth and space to produce the electricity... In contrast to leveraging incoming energy as a normal solar cell would, the negative illumination effect allows electrical energy to be harvested as heat leaves a surface. Today's technology, though, does not capture energy over these negative temperature differences as efficiently. By pointing their device toward space, whose temperature approaches mere degrees from absolute zero, the group was able to find a great enough temperature difference to generate power through an early design. The group found that their negative illumination diode generated about 64 nanowatts per square meter, a tiny amount of electricity, but an important proof of concept, that the authors can improve on by enhancing the quantum optoelectronic properties of the materials they use. Calculations made after the diode created electricity showed that, when atmospheric effects are taken into consideration, the current device can theoretically generate almost 4 watts per square meter, roughly one million times what the group's device generated and enough to help power machinery that is required to run at night. By comparison, today's solar panels generate 100 to 200 watts per square meter.

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