crypt of decay - February 1st, 2019 [entries|archive|friends|userinfo]
ketmar

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February 1st, 2019

всё, что имеет смысл знать о ведущем разработчике GZDoom [Feb. 1st, 2019|01:01 pm]
Also, what's the problems? All internal math is done as doubles, when a single precision float is read it is immediately converted to a double, only when written back it is as a float again. so it's hard to see how this can cause desyncs. The code should be the same for everyone so the round-off glitches should also be the same, unless some compilers screw this up.
Link13 meows|meow!

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