crypt of decay - February 1st, 2019
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February 1st, 2019
всё, что имеет смысл знать о ведущем разработчике GZDoom
[Feb. 1st, 2019|
01:01 pm
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Also, what's the problems? All internal math is done as doubles, when a single precision float is read it is immediately converted to a double, only when written back it is as a float again. so it's hard to see how this can cause desyncs. The code should be the same for everyone so the round-off glitches should also be the same, unless some compilers screw this up.
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13 meows
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meow!
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