Dwarf Fortress Development Log
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Wednesday, April 2nd, 2025
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5:00 am
04/02/2025
(Toady One) Another routine patch for the game.

Fortress mode
  • Stopped dwarves from using forbidden and uncompleted coffins for burial
  • Stopped greyed out "everybody does this" for mining/hunting/chopping labors from being pressable
  • Stopped Mining, Woodcutting, Hunting from being able to be assigned to the same dwarf
  • Stopped reclaimed/unretired forts with magma features from having magma overflows
  • Stopped unretired forts from being marked as capitals
  • Reordering manager work orders no longer causes display issues in workshop view sheet
  • Can now set pressure plates to include zero depth for water/magma
  • Made squad scrollbar responsive to clicks
  • Fixed custom difficulty settings for irritation in the embark screen
  • Random improvements are no longer applied instantly to fort-made crafts
  • Fixed typo on squad equipment assignment screen

Adventure mode
  • Made adventure mode respect manual disabling of sound in init file

General updates
  • Fixed pathing overflow errors in very large and/or twisty forts
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5:00 am
2025-04-02: DF 51.09 Released
DF Version 51.09 has been released.
Tuesday, April 1st, 2025
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2:00 pm
04/01/2025
(Toady One) Here's

a monthly report

. Here's a

Future of the Fortress reply

. We'll have another routine update soon, and then we'll start working partly on sieges, and partly on keeping the updates rolling.
Thursday, March 13th, 2025
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4:00 am
03/13/2025
(Toady One) Hotfix for a freeze bug in adventure mode travel. The lua test on Steam also got a quick fix.
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4:00 am
2025-03-13: DF 51.08 Released
DF Version 51.08 has been released.
Wednesday, March 12th, 2025
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4:00 am
03/12/2025
(Toady One) Continuing along with the routine patches after the adventure mode release.

Fortress mode
  • Allowed use of last material when placing simple one-stage buildings and constructions
  • Stopped land holders without a residence from automatically moving to and gumming up capitals
  • Animals marked for slaughter and then assigned as war animal pets are now unmarked for slaughter
  • Stopped hidden zones in NPC fortresses on reclaims from clouding information in tomb and dungeon sheets
  • Work orders: changed "stone stones" to "stone boulders" and "stones" to "boulders", because they can be made from ice

Adventure mode
  • Allowed ordinary destiny adventurers to start anywhere in their civilization
  • Handled infinite loop having to do with sites near oceans
  • Unstackable items no longer stacked in character creation
  • Movement blocking announcements are displayed during travel properly
  • FPS display no longer blocks the speed readout
  • Potential containers are no longer shown with nonsense directions when placing items
  • Classic combat indicators are displayed in the correct position
  • Changes to fort mode sound level sliders no longer affect adv mode sound levels

General updates
  • Stopped projectiles and falling creatures from falling through thin floors if they hit a sideways obstacle first
  • Creatures with multigrasp weapons should no longer be generated with shields
  • Fixed potential troublesome loop involving stone inclusion loops
  • Creatures without exertion have their exertion set to zero
  • Handled situation where FPS caps could underflow
  • Fixed potential overflow in corpse sizes
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4:00 am
2025-03-12: DF 51.07 Released
DF Version 51.07 has been released.
Friday, March 7th, 2025
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4:00 am
03/07/2025
(Toady One) Cheerfully continuing along with the next routine patch, hopefully next week. So far it's the normal collection of bug fixes, and an added goody of being able to use your last material for simple buildings and constructions.

The lua test is going well and has received a few updates so far. No ETA yet as to when that'll be merged with the main branch, but it's going smoothly enough.

GDC is coming up in 10 days. That will likely push the patch following 51.07 into April. We'll probably also start in on the first siege coding then as well.
Saturday, March 1st, 2025
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5:00 am
03/01/2025
(Toady One) There's

a report for this month

. In addition, there's a

Future of the Fortress reply

in the new thread.
Wednesday, February 26th, 2025
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5:00 am
2025-02-26: DF 51.06 Released
DF Version 51.06 has been released.
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5:00 am
02/26/2025
(Toady One) Just posted another fixerly release. Probably do a few more of these before starting on siege stuff, and patches should continue during that process. Also have started what'll hopefully be a quick experimental test with lua over on a Steam branch before we merge that in everywhere.

I did a lengthy interview over on Blind's channel. They also provided a link to the raw audio.
Monday, February 3rd, 2025
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12:00 pm
02/03/2025
(Toady One) Adventure mode is out. Here's

the report for February

. Here's

the February Future of the Fortress reply

.
Thursday, January 23rd, 2025
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5:00 am
2025-01-23: DF 51.02 Released
DF Version 51.02 has been released.
Wednesday, January 1st, 2025
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7:13 am
Thursday, December 12th, 2024
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1:29 am
2024-12-12: DF 50.15 Released
DF Version 50.15 has been released.
Tuesday, December 3rd, 2024
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3:29 am
12/03/2024
(Toady One) Here's

a report for the month

. Also a

the Future of the Fortress reply

.
Friday, November 1st, 2024
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8:34 am
11/01/2024
(Toady One) Ah, things have been a bit marriagey lately and I missed the October logs and reports and things. I did manage the

Future of the Fortress reply to September's questions

before I left, and here's

the reply to October's questions

. Here's the

late October report

and the

timely November report

.
Wednesday, September 25th, 2024
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9:08 am
2024-09-25: DF 50.14 Released
DF Version 50.14 has been released.
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9:08 am
2023-09-25: DF 50.14 Released
DF Version 50.14 has been released.
Sunday, September 1st, 2024
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4:26 am
09/01/2024
(Toady One) Here's the

monthly report

. Here's a

Future of the Fortress reply

.
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