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Students launch products that help users harness their superpowers Even superheroes need products to enhance their powers. Thor has a hammer. Wonder Woman has the lasso of truth. Batman has his suit. On Monday evening, teams of mechanical engineering students unveiled new products with their own power-extending capabilities. These students of 2.009 (Product Engineering Processes), have spent the semester developing and designing a product prototype centered around this year’s theme: “Super!” Products ranged from the fun (a game blind and sighted people can play together) to the life-saving (a real-time system for search and rescue teams) to the life-changing (a wearable device that minimizes the effects of tremors in Parkinson’s patients). Months of ideating, modeling, and testing culminated in this week’s final presentation. Eight teams of students presented to a full capacity crowd in MIT’s Kresge Auditorium. They received a rock-star welcome. Brandishing pompoms in every color of the rainbow, the crowd of 1,200 cheered as 140 students revealed their prototypes. The 2.009 final presentation has become a seminal event each year at MIT. For the past 22 years, professor of mechanical engineering David Wallace has been at the helm of the class, which serves as a capstone for seniors. He leads a triple-digit team of dedicated teaching assistants, course instructors, and support staff to ensure students leave this class with an understanding of how products are created and launched. He also makes sure students have a lot of fun along the way. That was abundantly clear during Monday’s event, which kicked off with an organ performance of “Despacito” and featured a live band, lots of confetti, and of course, a top-hat-wearing Professor Wallace. Throughout the event, each team of students had seven minutes to pitch and demonstrate its product. Teams walked through each product’s unique features as well as their proposed business models. At the conclusion of every presentation, students answered questions from the audience in Kresge Auditorium and on social media. The live demonstrations provided each team an opportunity to demonstrate the “superpowers” their product could give its users. The silver team demonstrated the silver team’s wearable thermal danger detection device, FireSense. The yellow team simulated a search and rescue team’s efforts on MIT’s campus, providing a live demonstration of their product, Coordinate. Students from the green team invited MIT Office of Government Community Relations Co-Director Paul Parravano, who is blind, to play their game platform Tatchi, which allows users to play games that are not visually dependent. One presentation that deeply moved the audience was Animo, a wearable device that helps manage tremors in people living with Parkinson’s Disease. The purple team enlisted the help of local business owner Michael Wackell. In a live demonstration on stage, Wackell traced a spiral shape with a marker, first without wearing the device around his wrist, then again while wearing Animo. His tremors made tracing the spiral incredibly difficult. But when he put the vibrating device on, he was able to neatly trace the spiral. When asked by his own daughter, who was in the audience, how he felt when used Animo the first time, Wackell responded, “I felt like I was myself again, like how I felt before my diagnosis.” The products designed by this year’s students can help a diverse range of people — from professional musicians to bricklayers and people with hearing loss — unlock their inner super powers. A brief summary of each product presented at the 2.009 final presentation follows: Silver Team: FireSense Red Team: Blink Green Team: Tatchi Pink Team: Volti Yellow Team: Coordinate Purple Team: Animo Orange Team: Rhino |
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