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Friday, February 18th, 2022

    Time Event
    12:36p
    Amazon sign first-look deal with the company planning Disco Elysium and Life Is Strange shows

    Amazon Studios are considering making Prime shows and films based on video games, signing a first-look deal with the production company currently planning adaptations of games including Disco Elysium and Life Is Strange. This will give Amazon the first opportunity to snap up anything DJ2 Entertainment might be making, if they want to. This is not, however, an announcement that Amazon will make these specific shows. These shows still might never get made, by anyone. But maybe it's enough of a step forwards for you to start daydreaming about what such shows could be?

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    3:30p
    Kingdom Of The Dead is an unpretentious ghoul shooter with excellent music

    Dirigo Games impressed former RPS neck honcho Adam Smith with Depths Of Fear, and later added two excellent games to to The Bundle. Syscrusher was a very brief but smooth and exciting shooter, and Stowaway an atmospheric monster horror. Their new game, Kingdom Of The Dead, combines the two; a striking fast paced FPS about a... paranormal vigilante cowboy, I think? It does not sit you down and explain itself, and I actually kind of like that about it.

    You're part of, or possibly all of, a kind of 19th century X Files, except instead of talking and analysing the situation, you already know that the way to deal with undead weirdness is to roll up with your revolver and kick its face in. Interesting as the premise is, it's really about blasting around some fun environments for a few hours, and I've enjoyed it more with every level.

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    4:05p
    What do you want to know about the Steam Deck?

    We have a Steam Deck! Goodness, it’s thrilling to be able to say that out loud. Truth be told, we’ve had one for about a week (specifically our hardware editor James, the lucky duck), but as we approach its official launch date next Friday, we want to know if you have any burning questions we can help answer. James will be delivering his full review next week, putting the handheld through its paces from a performance standpoint, but if you'd like us to cover something specific about it, now's the time to tell us.

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    5:00p
    Rainbow Six Extraction's new Spillover mode lacks punch

    I've said before that I reckon Rainbow Six Extraction is far more than a Rainbow Six Siege spin-off. That's thanks to its emphasis on teamwork and co-ordination. Stealth and patience are crucial to victory in a world where aliens aren't just shambling meat sacks, but a horrifying hivemind that's best tackled quietly.

    But after spending a little hands-on time with Extraction's new game mode Spillover, it seems it does away with what makes the base game tick. You plant bombs, then fend off hordes of aliens. There's something missing here.

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    5:15p
    I can't get enough of Deathloop's alternate reality arcade cabinets

    Much to my great shame, I never got round to playing Deathloop at the end of last year. Ironically for a game about a never-ending timeloop, I just never had enough minutes to fit it into my schedule. But! I have been rectifying that this week, and cor, it's a bit good, isn't it? I'm particularly enjoying just letting rip with its big chunky guns when I mess up trying to be all sneaky-like. In my painstaking attempt to do a completely clean, blood-free ghost run in Dishonored 2 all those years ago, I'd sort of forgotten just how powerfully satisfying Arkane Lyon's eye for action really is, and I've been having a lot of fun rediscovering this as I beast my way around Blackreef's four main locations.

    As you'd expect from an Arkane game, each one of these maps is absolutely huge, full of nooks and crannies and secret passageways just itching to be exploited as you try and take down all of its slightly mad Eternalist cult leaders in a single cycle. But the thing I've been most intrigued by in Deathloop so far isn't its weird cubby holes or how maps change over time. It's all those huffing great arcade cabinets littered about the place. And some of them look very familiar indeed...

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    7:30p
    Ubisoft say they'd consider being bought if someone offered

    Right now, every big games company's shareholders have two questions: 1) can we get rich off NFTs? 2) can we get rich being bought by a larger company? Well, Ubisoft have made their stupid-ass stance on NFTs quite clear, so let's move on to question two. In a recent financial conference call, Ubisoft CEO Yves Guillemot said they think they're good to stand independent, but if someone had a juicy offer, well, they might think about it. But that's a noncommittal business answer, really, just business as usual.

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