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Thursday, December 22nd, 2016

    Time Event
    10:00a
    Worldwide Gaming Market Hits $91 Billion In 2016, Says Report
    According to a new SuperData Research report, the worldwide gaming market was worth a whopping $91 billion this year, with mobile gaming leading the way with a total estimated market value of $41 billion. The PC gaming market did very well too, as it pulled in nearly $36 billion over the year. PC Gamer reports: The mobile game segment was the largest at $41 billion (up 18 percent), followed by $26 billion for retail games and $19 billion for free-to-play online games. New categories such as virtual reality, esports, and gaming video content were small in size, but they are growing fast and holding promise for 2017, SuperData said. Mobile gaming was driven by blockbuster hits like Pokemon Go and Clash Royale. The mobile games market has started to mature and now more closely resembles traditional games publishing, requiring ever higher production values and marketing spend. Monster Strike was the No. 1 mobile game, with $1.3 billion in revenue. VR grew to $2.7 billion in 2016. Gaming video reached $4.4 billion, up 34 percent. Consumers increasingly download games directly to their consoles, spending $6.6 billion on digital downloads in 2016. PC gaming continues to do well, earning $34 billion (up 6.7 percent) and driven largely by free-to-play online titles and downloadable games. Incumbents like League of Legends together with newcomers like Overwatch are driving the growth in PC games. PC gamers also saw a big improvement with the release of a new generation of graphics cards, offering a 40 percent increase in graphics power and a 20 percent reduction of power consumption.

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    7:24p
    Google Isn't Giving Up On Smartwatches; Two Flagship Android Wear 2.0 Watches Launching Early Next Year
    Google isn't giving up on its smartwatches. The company said today it will be launching two new flagship smartwatches in the first quarter of next year. These watches will run Android Wear 2.0 operating system and will be the first ones to launch with the new platform. From the report: Following the launch of the new devices, existing Android Wear watches will get the update to Android Wear 2.0. Not every existing Android Wear watch will be updated, but Google says most of the recent models will be. Certain features, such as Android Pay, require specific hardware, so not all models will support them. [...] Google will release the fifth and final developer preview of Android Wear 2.0 in January, and it is expected to include support for both Google Assistant and Android Pay (on supported devices) in it. It will also work with iOS devices, and Chang confirmed that while there will be differences between Wear 2.0 on Android and iOS, Android Pay will work on both platforms.

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    10:05p
    Pokemon Go Arrives On the Apple Watch
    Niantic, the developers behind Pokemon Go, have finally launched the Apple Watch version of the game. The new smartwatch app will let you play Pokemon Go without having to constantly pull out your smartphone. Instead, you can use the watch to tap to find nearby Pokemon, collect items from PokeStops, and log your gameplay as a "workout." TechCrunch reports: The AR and GPS-powered game, which has been downloaded 600 million times as of November, offers a unique combination of gameplay and physical activity that makes sense for a platform like the Apple Watch. The new app will take advantage of the watch's fitness-tracking capabilities, as gameplay counts toward your personal Activity rings. In addition, your Apple Watch sessions will count toward hatching your Pokemon Eggs, too, as well as receiving Candy with your Buddy Pokemon. In addition to fitness tracking, Pokemon Go will also tie into the Apple Watch's ability to push notifications to your wrist. The app will send alerts about a variety of important events, including when there are nearby Pokemon to catch, when you're near a PokeStop, when your Eggs hatch, and when medals are awarded, says Niantic. However, when it comes time to actually catch the Pokemon, you'll still need to break out your iPhone.

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    10:45p
    Tesla Updates Autopilot To Make It Follow the Speed Limit On Roads
    An anonymous reader quotes a report from Electrek: Before a recent update that is being gradually pushed to Tesla owners, the automaker allowed its Autopilot to be set at a higher speed than the speed limit on all roads where the driver assist system could be enabled, but now Tesla is pushing a new update to make Autopilot follow the rules of the road more closely. Owners of Tesla vehicles equipped with Autopilot have, up until now, been able to set the speed of the Autopilot's 'Traffic-Aware Cruise Control' feature to up to 5 mph over the speed limit on roads and non-divided highways. Now they are restricted to following the speed limit exactly, without the 5 mph leeway. On highways, the speed limit doesn't have a direct effect on the Autopilot's speed. The speed is still limited by the Autopilot's overall 90 mph speed limit. Every time Tesla introduces new restrictions to its Autopilot system, it gets a mixed response from owners. While the new restrictions are often coming from the aspiration of making the system safer, some owners always see them as taking away capabilities that they already had and had paid for. With the introduction of the software update v8.0 in September, Tesla introduced a more aggressive "Autopilot nag," which prompts more 'Hold Steering Wheel' alerts.

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