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The Combat Rules
MYFAROG is not made to be (what at least I call) a «hack’n slash» fantasy RPG, focusing (close to) everything on combat, but I still think the combat rules of any RPG is the most important feature of the game. Gamers are going to want their characters to engage in combat, so if the combat rules don’t work, like if they are too slow, too unrealistic or in any way unbelievable, then the whole game is as I see it broken and basically unplayable. The difficult part in this context is of course to find a balance between what is realistic and what is playable, but I think the problem is to a large degree solved by making a system where the players can easily adjust the system according to their style of play and preferences. In MYFAROG combat can be made less complex and less time consuming by simply… View original 1,015 more words |
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