Настроение: | annoyed |
Entry tags: | gamedev |
Found why eval'ing scripts was crashing the Windows Symta version
I dont want some script error to crash the app, so before evaluating the script, Symta sets up a backtrack point, using setjmp, which is bugged in the Windows 64-bit GCC version. The OSX version is compiled with Clang.
I have lost count of the number of issues I've encountered while using GCC.