Spell of Mastery Progress Exposed the parameter controlling the vividness of the perspective.
Apparently the scientific name for this phenomena is "focal length" and I have just reinvented the wheel. As per usual.
Setting it to high values makes result indistinguishable from the orthogonal projection.
In real life making photos of people with low focal length can have comical effect.
Guess now I have enough knowledge to write a basic 3d game.
But I wont. My inquiry into 3d will end with this voxel editor.

Current Mood:
accomplishedCurrent Music: https://www.youtube.com/watch?v=VZKMmBRI_7Q