Fixing the remaining bugs Since the beginning it was impossible to properly edit the model, while the camera is inside of it.
That was a non-issues initially, since I planned using exclusively orthogonal projection.
And getting a camera inside of an orthogonality projected cave gives a bit claustrophobic feeling.
Yet orthogonal projection editing, while good for many tasks, was proven to really inconvenient for many other tasks.
So I have implemented the perspective projection, which naturally allows camera going inside the model. And now I had to fix the screen culling bugs preventing that.
A few more day and my Voxel Editor should be ready for the initial release.
Current Mood: accomplished