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Friday, October 22nd, 2021

    Time Event
    3:08p
    Fixing the remaining bugs
    Since the beginning it was impossible to properly edit the model, while the camera is inside of it.
    That was a non-issues initially, since I planned using exclusively orthogonal projection.
    And getting a camera inside of an orthogonality projected cave gives a bit claustrophobic feeling.
    Yet orthogonal projection editing, while good for many tasks, was proven to really inconvenient for many other tasks.
    So I have implemented the perspective projection, which naturally allows camera going inside the model. And now I had to fix the screen culling bugs preventing that.

    A few more day and my Voxel Editor should be ready for the initial release.




    Current Mood: accomplished

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