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Wednesday, February 23rd, 2022

    Time Event
    8:18p
    Spell of Mastery Progress
    Was breaking that tower into tiles like a complete idiot, forgetting that I have large objects compositor implemented. The compositor had an issue (because the tower is not purely a 6x6 square), but I have fixed it now. Back then I had such heavy depression I was blind to the solution.

    Now it is the time to add further layer to this tower, while also cutting out the inside.
    Basically on top there will be a boss battle, so it has to be really massive.
    So enough units could participate there.

    It is really hard to fit such big curvy intricate objects into tiled cubes manually.
    Instead I will add some subtle grid lines, so player will notice the grid despite the monolithic object.
    The problem with such large tower is when somebody digs all the dirst under the tower, it will be suspended in the air, so additional code is required for it to collapse properly

    I still remember reverse engineering Magic & Mayhem, and Gollop's team actually broke such larges towers into small tiles, which even had hidden inside structure. That is despite these Magic & Mayhem structures being non-destructible and the game having no terraforming. And Magic & Mayhem also used finer grained tiles, meaning more work has to be done per tile. Artists who did all that were insane autists.

    Anyway, the smaller tower I have converted to tileset could still be useful elsewhere. Like where it integrates nicely with other structures, and can be destroyed tile by tile.




    Current Mood: accomplished
    Current Music: Belinda Carlisle - Nobody Owns Me

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