New SDF rendering algorithm I remember rendering voxels with SDF, which allowed easily smoothing them and eliminating seams.
Nowadays the entire 3d modelling world is transitioning to SDF.
So they updated the old algorithm and it can now trace riemann surfaces directly:
https://www.youtube.com/watch?v=oDwedIuqh5QFortunately any kind of modelling will soon be supplanted by AI.
Who cares if you can draw a perfect sphere, if the AI can draw a perfect planet?
You want to have some control? Well, AI can draw over your stick figures too!
Current Mood: amused