How RTS evolved Nowadays they dumbed down everything to the core minimum:
https://www.youtube.com/watch?v=rJhmMbjhykAEven in this form they managed to make it broken and boring, since the player always loses after a few turns, unless they place tiles in a spiral, in which case the game proceeds indefinitely, eventually breaking the poorly written Unity pathfinder or slowing down to a halt.
Another thing are these MOBA games, which are basically RTS surrogate for niggers and other lesser IQ species, who can't handle Starcraft. Although it began already in Starcraft, where they removed the naval units, core to Red Alert and Warcraft II, because subhumans found these too complicated (even AI had issues handling them properly, requiring zonal pathfinding), despite the feature serving several core purposes, where flyers just broken the game.
That is why I believe only Asians can save the planet.
Current Mood: amused