Decadent Singularity
 
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Sunday, March 9th, 2025

    Time Event
    3:07a
    The Spell of Mastery Progress
    A ton of smaller changes, but mainly trying to tame UI into something consistent.
    For example, I replaced the rough squad UI with more streamlined.
    doubling down on the star portraits, as a metaphor.
    Since every unit has to be a unique star of its own.
    Also fixed the bug with the transparent pixels of the unit panel.
    They still blocked mouse input to the viewport

    TODO: simplifying the formation UI.

    Formations and facing direction for individual units are kinda important,
    since these mitigate the squad being ambushed from behind.

    Also I need some way to produce unique portraits for the human characters.
    Guess I will use AI to pre-generate like 1000 of them.



    Current Mood: amused
    3:22p
    The Line Between a Game and a Simulation
    A game turns into a simulation when you start using real life statistical data.

    It is that easy.

    If your MtG cards distribution mimics real events, you get a simulation.

    Everything else, including details, is irrelevant.
    You can have a single variable simulation of some process,
    like the water filling a basin.

    So a game like Dwarf Fortress, despite its depth,
    remains just a game because its systems are invented rather than modeled from reality.

    Current Mood: contemplative

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