Decadent Singularity
 
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Thursday, July 31st, 2025

    Time Event
    3:27a
    Somehow I never made a portcullis sprite. But game mechanics demands one.

    I'm still translating the old world map city mechanics to the isometric site map.

    So that gameplay could be more focused on site exploration.

    The city has 4 entrances, and only one of these is open at a time.
    In fact, one entrance must always be open.
    The idea is that player must place a squad to defend it.
    While the other entrances can't be breached.

    That isn't really a gimmick, but a way to tie all different subsystems,
    without introducing even more systems.

    Now entire game is made of such somewhat crazy mechanics.
    E.g. hiring a unit wont spend money, but unit's death consumes money.
    Yet player still must have some required money to hire.
    Why? Because I want to incentivize player keeping units alive.
    And that is the easiest way to achieve that.




    Current Mood: accomplished
    11:12p
    Older Women
    Listen here crones, your elderly status is unlikely to gain any sympathy from the real men, who ain't into financially supporting old demented hags. Instead it would be wise to propose a prenup, where marriage ends once the wife becomes ugly and senile enough. I'm sure the governments of Philippines and Thailand will help lobbying such law in the Western countries.

    Cheers!



    Current Mood: amused

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