The Spell of Mastery Progress I clean up Spell of Mastery from the more ambitious elements.
These were conflicting with the simpler core game loop,
These slowed down the development.
I learned one thing: I can implement it,
and it will work and be playable.
But it won't make gameplay better.
What should I implement?
Only the features supporting core game loop.
E.g. I've completely scrapped the world map.
It slowed down the game, and distracted player.
40x40 site map should be more than enough.
Later I hope to implement my D&D campaign as a video game.
But I will use simpler incremental world generation algorithm.
Driven by narrative storytelling.
For now I have to finish SoM.
Current Mood:
contemplativeCurrent Music: https://www.youtube.com/watch?v=7o0sG9ewR74