Настроение: | accomplished |
Entry tags: | gamedev |
Streamlined the character development
I want the game to offer rich and diverse characters.
Yet micromanaging characters is really annoying.
Especially when there are like 25 of them.
I really couldn't bear XCOM because of that.
So I just got rid of the entire skill training system.
Just I got rid of the player managing characters inventories.
In fact, player is no longer required even to click train to the next level.
The less menus and clicks there, the better.
I still provide several ways for player to influence the characters development.
Mostly by moving characters to specific locations.
Including the characters in squad empowering each other.
Because forming squads is something the player naturally does.
Obviously that works with the xp-less character development.
