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Пишет old_apazhe ([info]old_apazhe)
@ 2003-10-13 05:01:00


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А ведь и правда - chaotic neutral. В кои-то веки этерновский тест не вызывает у меня смех.
Я Chaotic Neutral!
В жизни есть много чего, и все это вам хочется узнать и попробовать. Похвально. Вы никогда не сидите на месте, вы всегда в делах. Но вам не доверяет никто. Вы не располагаете к доверию и дружбе, вы лицемер. Может случится так, что вашим знакомым надоест ваша безосновательность в поступках и вы снова останетесь один... Но ведь не привыкать.
Какой у вас характер?


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Я вот наверно Chaotic good
[info]mouton_ka@lj
2003-10-12 21:47 (ссылка)
Самые лучшие описания характеров в мануалах к ролевым играм - например к NeverWinter Nights или Baldur's gate - и вообще в принципе где alignment D&D описывается:

Вот например CHAOTIC GOOD:
Chaotic good characters are strong indivualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character.

Keeps his word to any other good person.
Lies only to neutral or evil people.
Never attacks or kills an unarmed foe.
Never harms an innocent.
Never tortures for pleasure or information. Threats may be permissible.
Never kills for pleasure.
Always tries to help others.
Distrusts authority.
Works well in groups, but dislikes confining rules and 'red tape'.
Never takes dirty money or items.
Never betrays a friend.



A вот Chaotic Neutral:
Chaotic neutral charaters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with. Such characters have been known to cheerfully and for no apparant purpose gamble everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior.

May keep his word.
Lies and cheats if he feels it necessary.
Never kills an unarmed foe, but may knock out or beat up one.
Never kills an innocent but may harm or kidnap.
Will use torture to extract information but not for pleasure.
Seldom kills for pleasure.
Is not likely to help someone without an alterior motive. (Even if its just showing off!).
Has little respect for authority.
Does not work well within groups - tends to do as he pleases, despite orders to the contrary.
Will usually take dirty money or items.
Is very unlikely to betray a friend.


По моему, очень гораздо ближе к жизни, чем может показаться с первого взгляда. И лучше чем вышеприведенный кусочек психоанализа :).

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