Войти в систему

Home
    - Создать дневник
    - Написать в дневник
       - Подробный режим

LJ.Rossia.org
    - Новости сайта
    - Общие настройки
    - Sitemap
    - Оплата
    - ljr-fif

Редактировать...
    - Настройки
    - Список друзей
    - Дневник
    - Картинки
    - Пароль
    - Вид дневника

Сообщества

Настроить S2

Помощь
    - Забыли пароль?
    - FAQ
    - Тех. поддержка



Пишет Rock, Paper, Shotgun ([info]syn_rps)
@ 2023-08-15 16:35:00


Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Blizzard stops Diablo 4 player trading "until further notice" to fix gold and item exploits

Being a reviewer during Big Game Season often feels like being chased through a massive, winding building in a serial killer movie (or possibly Until Dawn). You gallop shrieking and blundering round a corner and are confronted by a series of ominous doors with labels such as "Baldur's Gate 3". You only have a few seconds to pick one and dive through, sweating in the knowledge that each door leads to a confusing network of corridors that exist wholly apart from each other - that each door not opened is a route to an Elsewhere you are doomed to never know, unless you're commissioned to do a, haha, "retrospective" 10 years later.

This summer, in my previous dishonourable capacity as a freelancer, I barged through the doors marked "Zelda" and "Final Fantasy 16", then spent a frantic moment trying to force the "Baldur's Gate 3" door to open, before giving up and throwing myself under a heap of unedited features. Now, in the relative lull before the monster named Starfield crashes through the ceiling (yes, I know, I'm mixing my scenarios - it's the end of the day and I'm tired), I emerge from the heap reborn as RPS News Editor, and peer back fearfully at some of the doors I left unopened. By far the grimmest and grandest of these is, of course, Diablo 4.

Read more



(Читать комментарии) (Добавить комментарий)