Войти в систему

Home
    - Создать дневник
    - Написать в дневник
       - Подробный режим

LJ.Rossia.org
    - Новости сайта
    - Общие настройки
    - Sitemap
    - Оплата
    - ljr-fif

Редактировать...
    - Настройки
    - Список друзей
    - Дневник
    - Картинки
    - Пароль
    - Вид дневника

Сообщества

Настроить S2

Помощь
    - Забыли пароль?
    - FAQ
    - Тех. поддержка



Пишет Rock, Paper, Shotgun ([info]syn_rps)
@ 2024-06-26 18:08:00


Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Blockbuster games are in the grip of a "fidelity death cult", says former Dragon Age producer

Dragon Age: The Veilguard consultant and former Dragon Age executive producer Mark Darrah has published a Youtube video addressing the question: "why do AAA games take so long?" It's a tidy 25 minutes or so, and gets a fair way into the weeds of a variety of topics, from the current enthusiasm for live service "forever games" over 'finite', narrative-led affairs, to the "misleading" announcement of highly-demanded sequels years before they enter full production, in order to pump up a publisher's brand during a dry spell.

One thing I wanted to fish out and drop on your plate is Darrah's discussion of what he terms "the fidelity death cult" - that is, the desire for ever greater levels of lifelike visual detail and "intricacy".

Read more



(Читать комментарии) (Добавить комментарий)