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All Doom Assets Converted to Voxels https://www.youtube.com/watch?v=M-aVt77 They also use interesting method to render them in software - as big pixels. But use usual triangles on GPU. In both cases BSP is used for occlusion cooling, but I think the big pixels method can be useful for local deformation, compared to say the octree method. Добавить комментарий:Sorry, this entry already has the maximum number of comments allowed. |
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